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	<channel>
		<title><![CDATA[The Raven Republic Forums - All Forums]]></title>
		<link>http://ravenrepublic.net/forums/</link>
		<description><![CDATA[The Raven Republic Forums - http://ravenrepublic.net/forums]]></description>
		<pubDate>Mon, 06 Feb 2012 02:31:55 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[Daily Lives of High School Boys]]></title>
			<link>http://ravenrepublic.net/forums/showthread.php?tid=2871</link>
			<pubDate>Thu, 02 Feb 2012 01:46:19 +0000</pubDate>
			<guid isPermaLink="false">http://ravenrepublic.net/forums/showthread.php?tid=2871</guid>
			<description><![CDATA[Thanks to Cabs for pimping this to me.<br />
<br />
I very much think the premise can be summed up in this short video clip:<br />
<br />
<!-- start: video_youtube_embed --><br />
<object type="application/x-shockwave-flash" class="video_embed" style="width: 450px; height: 366px;" data="http://www.youtube.com/v/tpElL7hpKZ8"><param name="movie" value="http://www.youtube.com/v/tpElL7hpKZ8" /></object><br />
<!-- end: video_youtube_embed -->]]></description>
			<content:encoded><![CDATA[Thanks to Cabs for pimping this to me.<br />
<br />
I very much think the premise can be summed up in this short video clip:<br />
<br />
<!-- start: video_youtube_embed --><br />
<object type="application/x-shockwave-flash" class="video_embed" style="width: 450px; height: 366px;" data="http://www.youtube.com/v/tpElL7hpKZ8"><param name="movie" value="http://www.youtube.com/v/tpElL7hpKZ8" /></object><br />
<!-- end: video_youtube_embed -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ICA Entrprenual Fair]]></title>
			<link>http://ravenrepublic.net/forums/showthread.php?tid=2870</link>
			<pubDate>Wed, 01 Feb 2012 14:10:30 +0000</pubDate>
			<guid isPermaLink="false">http://ravenrepublic.net/forums/showthread.php?tid=2870</guid>
			<description><![CDATA[Just posting this for HayWire:<br />
<br />
Her school is having an entreprenual fair, and she's asking about who's confirmed to be going. We need to know since the tickets are limited, and so she can request from the school accordingly. <br />
<br />
The fair is on February 11.]]></description>
			<content:encoded><![CDATA[Just posting this for HayWire:<br />
<br />
Her school is having an entreprenual fair, and she's asking about who's confirmed to be going. We need to know since the tickets are limited, and so she can request from the school accordingly. <br />
<br />
The fair is on February 11.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Enemy Spotted]]></title>
			<link>http://ravenrepublic.net/forums/showthread.php?tid=2869</link>
			<pubDate>Mon, 30 Jan 2012 16:20:48 +0000</pubDate>
			<guid isPermaLink="false">http://ravenrepublic.net/forums/showthread.php?tid=2869</guid>
			<description><![CDATA[As you all know, there's this random person again who's been observing us lately.  What's worse is, the person's IP address is in this country, who also had a second identity, and he's back.  Procuring some documents about the guy, the second identity of that person suddenly appeared around December; also the time I was away for around the last quarter of the year.  I know it's him, the guy snatched me, and I was only able to get out because of an honorable soul's sacrifice (gods, i miss her, too bad i also didn't get her last name to report to her family <img class="postimage" src="images/smilies/sad.gif" style="vertical-align: middle;" border="0" alt="Sad" title="Sad" /> ; i've also never felt that emotionally connected other than that person).  Now here I am, seeing the root of the evil that lured me out and had me tied.  According to RR's intel, reports state that this guy and its 'second identity' are NOT the same person.  I repeat, NOT the same person.  They have one mastermind though, but I couldn't view it because the name is already blocked and I couldn't recognize the mastermind's name at that time when I viewed it.  Must be some sort of bug on RR's system.<br />
<br />
To be serious, why is this thread in the Forum Games section out of all threads, rather than at the Mental Repository?  I'll answer that with a few questions: First, what do we do in Armored Core too, btw?  Don't we try to spot the enemy, and then shoot?  There's also ACV and Mega Man Legend's operator/spotter role as well, and they're games.  Therefore, my goal is spot the guy in question whenever this bastard is spying on us, and track him down.<br />
<br />
I don't know about you, guys.  You might call me insane, overreacting or something, but this is serious; it may probably happen to you as well, or just only me; I just don't want it to happen again.  I don't want to disappear again and get kidnapped.  So how can we help one another?  Provide information. <img class="postimage" src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
Everytime you see him, look at the <a href="http://ravenrepublic.net/forums/online.php" target="_blank">'Who's Online'</a> list, and kindly please report to this thread.  Also, don't forget what he's doing, thank you.<br />
<br />
<br />
<br />
<br />
The reports are in the spoiler tags, but please read the post first.  Thank you again. <img class="postimage" src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
<div style="margin:20px; margin-top:0px; border:#ddd 1px inset;padding:4px;">
<div ><b>Spoiler</b>: <input type="button" value="Show" style="width:55px;font-size:10px;margin:0px;padding:0px; margin-right:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"><br />
</div>
<div style="margin: 0px; padding:0px;">
<div style="display: none;">
<br />
<a href="http://ravenrepublic.net/forums/showthread.php?tid=2375&amp;pid=7864478#pid7864478" target="_blank">Report 1</a><br />
<a href="http://ravenrepublic.net/forums/showthread.php?tid=2375&amp;pid=7864485#pid7864485" target="_blank">Report 2</a><br />
<a href="http://ravenrepublic.net/forums/showthread.php?tid=2375&amp;pid=7864488#pid7864488" target="_blank">Report 3</a><br />
<a href="http://i100.photobucket.com/albums/m28/Divinehorse/WHOEESEET.png" target="_blank">Report 4 (Image)</a><br />
<br />
</div>
</div>
</div>]]></description>
			<content:encoded><![CDATA[As you all know, there's this random person again who's been observing us lately.  What's worse is, the person's IP address is in this country, who also had a second identity, and he's back.  Procuring some documents about the guy, the second identity of that person suddenly appeared around December; also the time I was away for around the last quarter of the year.  I know it's him, the guy snatched me, and I was only able to get out because of an honorable soul's sacrifice (gods, i miss her, too bad i also didn't get her last name to report to her family <img class="postimage" src="images/smilies/sad.gif" style="vertical-align: middle;" border="0" alt="Sad" title="Sad" /> ; i've also never felt that emotionally connected other than that person).  Now here I am, seeing the root of the evil that lured me out and had me tied.  According to RR's intel, reports state that this guy and its 'second identity' are NOT the same person.  I repeat, NOT the same person.  They have one mastermind though, but I couldn't view it because the name is already blocked and I couldn't recognize the mastermind's name at that time when I viewed it.  Must be some sort of bug on RR's system.<br />
<br />
To be serious, why is this thread in the Forum Games section out of all threads, rather than at the Mental Repository?  I'll answer that with a few questions: First, what do we do in Armored Core too, btw?  Don't we try to spot the enemy, and then shoot?  There's also ACV and Mega Man Legend's operator/spotter role as well, and they're games.  Therefore, my goal is spot the guy in question whenever this bastard is spying on us, and track him down.<br />
<br />
I don't know about you, guys.  You might call me insane, overreacting or something, but this is serious; it may probably happen to you as well, or just only me; I just don't want it to happen again.  I don't want to disappear again and get kidnapped.  So how can we help one another?  Provide information. <img class="postimage" src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
Everytime you see him, look at the <a href="http://ravenrepublic.net/forums/online.php" target="_blank">'Who's Online'</a> list, and kindly please report to this thread.  Also, don't forget what he's doing, thank you.<br />
<br />
<br />
<br />
<br />
The reports are in the spoiler tags, but please read the post first.  Thank you again. <img class="postimage" src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" /><br />
<br />
<div style="margin:20px; margin-top:0px; border:#ddd 1px inset;padding:4px;">
<div ><b>Spoiler</b>: <input type="button" value="Show" style="width:55px;font-size:10px;margin:0px;padding:0px; margin-right:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"><br />
</div>
<div style="margin: 0px; padding:0px;">
<div style="display: none;">
<br />
<a href="http://ravenrepublic.net/forums/showthread.php?tid=2375&amp;pid=7864478#pid7864478" target="_blank">Report 1</a><br />
<a href="http://ravenrepublic.net/forums/showthread.php?tid=2375&amp;pid=7864485#pid7864485" target="_blank">Report 2</a><br />
<a href="http://ravenrepublic.net/forums/showthread.php?tid=2375&amp;pid=7864488#pid7864488" target="_blank">Report 3</a><br />
<a href="http://i100.photobucket.com/albums/m28/Divinehorse/WHOEESEET.png" target="_blank">Report 4 (Image)</a><br />
<br />
</div>
</div>
</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[(Demo) NoName]]></title>
			<link>http://ravenrepublic.net/forums/showthread.php?tid=2867</link>
			<pubDate>Fri, 27 Jan 2012 16:56:45 +0000</pubDate>
			<guid isPermaLink="false">http://ravenrepublic.net/forums/showthread.php?tid=2867</guid>
			<description><![CDATA[<img class="postimage" src="http://i75.photobucket.com/albums/i313/jonevangelist/tehsnipes.jpg" border="0" alt="[Image: tehsnipes.jpg]" /><br />
<br />
Head: TRISTAN <br />
Core: OSTARA CR113<br />
Arms: SAONE AM106S<br />
Legs: ULG-30/L<br />
<br />
FCS: PREDIRE<br />
Generator: VITAL<br />
Booster: SHINATSU<br />
<br />
Recon: ORION<br />
R Arm: CYCAD(Sniper Rifle)<br />
L Arm: CYCAD/CALENDULA<br />
Shoulder: --<br />
Overed W:--<br />
R Hangar: FREMONT(Pulse gun)<br />
L Hangar: CERCIS (BR)<br />
<br />
Essential stats:<br />
<br />
KE def: 1758<br />
CE def: 258<br />
TE def: 423<br />
<br />
This is just an updated version of the RJ I was using in the multiplayer. It was poorly armed(rifle/shotgun/CE missiles) and it hardly contributes anything in battle.<br />
<br />
So basically the new weapon setup is just trying to cover the KE/CE/TE attacks. My real worry is my TE weapon(pulse gun) which is quite risky to use for a low def AC. I'd like to use the OLYMPIA laser cannon for added range but there's not enough room for it.<br />
<br />
This is still a slow killer even with the upgrades. It should be dodging gunfire most of the time in scan mode and only shoot when there's an opening.]]></description>
			<content:encoded><![CDATA[<img class="postimage" src="http://i75.photobucket.com/albums/i313/jonevangelist/tehsnipes.jpg" border="0" alt="[Image: tehsnipes.jpg]" /><br />
<br />
Head: TRISTAN <br />
Core: OSTARA CR113<br />
Arms: SAONE AM106S<br />
Legs: ULG-30/L<br />
<br />
FCS: PREDIRE<br />
Generator: VITAL<br />
Booster: SHINATSU<br />
<br />
Recon: ORION<br />
R Arm: CYCAD(Sniper Rifle)<br />
L Arm: CYCAD/CALENDULA<br />
Shoulder: --<br />
Overed W:--<br />
R Hangar: FREMONT(Pulse gun)<br />
L Hangar: CERCIS (BR)<br />
<br />
Essential stats:<br />
<br />
KE def: 1758<br />
CE def: 258<br />
TE def: 423<br />
<br />
This is just an updated version of the RJ I was using in the multiplayer. It was poorly armed(rifle/shotgun/CE missiles) and it hardly contributes anything in battle.<br />
<br />
So basically the new weapon setup is just trying to cover the KE/CE/TE attacks. My real worry is my TE weapon(pulse gun) which is quite risky to use for a low def AC. I'd like to use the OLYMPIA laser cannon for added range but there's not enough room for it.<br />
<br />
This is still a slow killer even with the upgrades. It should be dodging gunfire most of the time in scan mode and only shoot when there's an opening.]]></content:encoded>
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			<title><![CDATA[(Demo) Hordor, demo version]]></title>
			<link>http://ravenrepublic.net/forums/showthread.php?tid=2866</link>
			<pubDate>Fri, 27 Jan 2012 13:09:07 +0000</pubDate>
			<guid isPermaLink="false">http://ravenrepublic.net/forums/showthread.php?tid=2866</guid>
			<description><![CDATA[Kneelers usually had a bad rep in previous AC games, but in ACV they may actually have some potential this time around.<br />
<br />
Head: TRISTAN (Used for quick scans)<br />
Core: UCR-10/A (KE defense)<br />
Arms: WEISENT (CE defense)<br />
Legs: KT-4N2 (TE defense and defense multiplier when kneeling)<br />
<br />
FCS: PREDIRE<br />
Generator: SONNE (Heavy gen with very high cap)<br />
Booster: ORKAN (low drain booster)<br />
<br />
Recon: OKITSU (Sticky recon) or MENTOR (Follow recon)<br />
R Arm: EUONYMOUS (Folding Cannon)<br />
L Arm: MILFORD (Sentry launcher)<br />
Shoulder: JABALPUR (VTF missile)<br />
Overed W: -none-<br />
R Hangar: CALENDULA (Rifle)<br />
L Hangar: CERCIS (Battle Rifle)<br />
<br />
Essential stats:<br />
<br />
KE def: 1489<br />
CE def: 1566<br />
TE def: 2632<br />
<br />
<span style="font-weight: bold;">Defense</span><br />
<br />
The main selling point of this design is the high defense bonus the legs give when kneeling down and using folding weapons. I tried it out against the tank in the test arena packing an autocannon and a heat cannon, and much to my surprise, Hordor, with just a cannon (slower ROF, same listed damage as heat cannon) wins even both tank weapons aimed at him. Sniper rifles do just about 100-175 AP damage per bullet at around 300m while kneeling, and even far less damage taken from EN weapons. <br />
<br />
What i do not know however, is if the defense boost applies only to the AC's front arc or does it apply to the entirety of the AC when kneeling down.<br />
<br />
<span style="font-weight: bold;">Mobility</span><br />
<br />
As expected from a heavy, the AC is really slow under normal conditions, even High Boosting would be really slow. Movement is going to be OB based since much of the effectiveness of the unit relies in its proper positioning in the battlefield. Thankfully OB activation is already instantaneous, and coupled with a big energy capacity of the SONNE, it can easily make a speedy and lengthy retreat when the unit gets surrounded.<br />
<br />
<span style="font-weight: bold;">Weapons</span><br />
<br />
The primary weapon on this AC is the EUONYMOUS cannon, being fairly accurate up to mid to long range, the weapon works ideally till about 450m. ROF is pretty decent and it doesn't have as much accuracy issues as the Sniper Cannon at long range with biped legs.<br />
<br />
The MILFORD is there for support, as much as possible immediately drop as much as 3 sentries (Or as much as the FCS will allow) in a protected vicinity (such as behind small hills or behind some small barriers) that will give you fire support till about 350m in front of them.<br />
<br />
Once you've exhausted both weapons or they have outlived their tactical usefulness, use the Rifle and Battle Rife function as mid range weapons along with the VTF missile launcher on the shoulders.<br />
<br />
<span style="font-weight: bold;">Unresolved issues</span><br />
<br />
A couple of issues though, being a biped means the cannons aren't going to be 100% sure shot on the mark, and may be prone to ammo wastage especially when opponents are at longer ranges. Primarily used for mid-range support under heavy fire means that you will be a focus of attention, make sure you're paired up with another ally what can hit fast and hard when you have your enemy's attention.<br />
<br />
Comments, suggestions, reactions? This is untested in multiplayer as of the moment, and all I've just said are just based off theory.]]></description>
			<content:encoded><![CDATA[Kneelers usually had a bad rep in previous AC games, but in ACV they may actually have some potential this time around.<br />
<br />
Head: TRISTAN (Used for quick scans)<br />
Core: UCR-10/A (KE defense)<br />
Arms: WEISENT (CE defense)<br />
Legs: KT-4N2 (TE defense and defense multiplier when kneeling)<br />
<br />
FCS: PREDIRE<br />
Generator: SONNE (Heavy gen with very high cap)<br />
Booster: ORKAN (low drain booster)<br />
<br />
Recon: OKITSU (Sticky recon) or MENTOR (Follow recon)<br />
R Arm: EUONYMOUS (Folding Cannon)<br />
L Arm: MILFORD (Sentry launcher)<br />
Shoulder: JABALPUR (VTF missile)<br />
Overed W: -none-<br />
R Hangar: CALENDULA (Rifle)<br />
L Hangar: CERCIS (Battle Rifle)<br />
<br />
Essential stats:<br />
<br />
KE def: 1489<br />
CE def: 1566<br />
TE def: 2632<br />
<br />
<span style="font-weight: bold;">Defense</span><br />
<br />
The main selling point of this design is the high defense bonus the legs give when kneeling down and using folding weapons. I tried it out against the tank in the test arena packing an autocannon and a heat cannon, and much to my surprise, Hordor, with just a cannon (slower ROF, same listed damage as heat cannon) wins even both tank weapons aimed at him. Sniper rifles do just about 100-175 AP damage per bullet at around 300m while kneeling, and even far less damage taken from EN weapons. <br />
<br />
What i do not know however, is if the defense boost applies only to the AC's front arc or does it apply to the entirety of the AC when kneeling down.<br />
<br />
<span style="font-weight: bold;">Mobility</span><br />
<br />
As expected from a heavy, the AC is really slow under normal conditions, even High Boosting would be really slow. Movement is going to be OB based since much of the effectiveness of the unit relies in its proper positioning in the battlefield. Thankfully OB activation is already instantaneous, and coupled with a big energy capacity of the SONNE, it can easily make a speedy and lengthy retreat when the unit gets surrounded.<br />
<br />
<span style="font-weight: bold;">Weapons</span><br />
<br />
The primary weapon on this AC is the EUONYMOUS cannon, being fairly accurate up to mid to long range, the weapon works ideally till about 450m. ROF is pretty decent and it doesn't have as much accuracy issues as the Sniper Cannon at long range with biped legs.<br />
<br />
The MILFORD is there for support, as much as possible immediately drop as much as 3 sentries (Or as much as the FCS will allow) in a protected vicinity (such as behind small hills or behind some small barriers) that will give you fire support till about 350m in front of them.<br />
<br />
Once you've exhausted both weapons or they have outlived their tactical usefulness, use the Rifle and Battle Rife function as mid range weapons along with the VTF missile launcher on the shoulders.<br />
<br />
<span style="font-weight: bold;">Unresolved issues</span><br />
<br />
A couple of issues though, being a biped means the cannons aren't going to be 100% sure shot on the mark, and may be prone to ammo wastage especially when opponents are at longer ranges. Primarily used for mid-range support under heavy fire means that you will be a focus of attention, make sure you're paired up with another ally what can hit fast and hard when you have your enemy's attention.<br />
<br />
Comments, suggestions, reactions? This is untested in multiplayer as of the moment, and all I've just said are just based off theory.]]></content:encoded>
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		<item>
			<title><![CDATA[Lockout]]></title>
			<link>http://ravenrepublic.net/forums/showthread.php?tid=2865</link>
			<pubDate>Fri, 27 Jan 2012 03:22:16 +0000</pubDate>
			<guid isPermaLink="false">http://ravenrepublic.net/forums/showthread.php?tid=2865</guid>
			<description><![CDATA[Escape From L.A/New York.... In SPACE! No Snake Pliskin though<br />
<br />
<!-- start: video_youtube_embed --><br />
<object type="application/x-shockwave-flash" class="video_embed" style="width: 450px; height: 366px;" data="http://www.youtube.com/v/5nu7VlD-9rw"><param name="movie" value="http://www.youtube.com/v/5nu7VlD-9rw" /></object><br />
<!-- end: video_youtube_embed -->]]></description>
			<content:encoded><![CDATA[Escape From L.A/New York.... In SPACE! No Snake Pliskin though<br />
<br />
<!-- start: video_youtube_embed --><br />
<object type="application/x-shockwave-flash" class="video_embed" style="width: 450px; height: 366px;" data="http://www.youtube.com/v/5nu7VlD-9rw"><param name="movie" value="http://www.youtube.com/v/5nu7VlD-9rw" /></object><br />
<!-- end: video_youtube_embed -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Buying a PS3]]></title>
			<link>http://ravenrepublic.net/forums/showthread.php?tid=2864</link>
			<pubDate>Thu, 26 Jan 2012 16:54:32 +0000</pubDate>
			<guid isPermaLink="false">http://ravenrepublic.net/forums/showthread.php?tid=2864</guid>
			<description><![CDATA[Obviously due to ACV, I've begun seriously considering getting PS3. But I've been totally out of the loop. Any recommendations on which model to buy, HD capacity, where, what to watch out for, etc? <br />
<br />
Thanks!]]></description>
			<content:encoded><![CDATA[Obviously due to ACV, I've begun seriously considering getting PS3. But I've been totally out of the loop. Any recommendations on which model to buy, HD capacity, where, what to watch out for, etc? <br />
<br />
Thanks!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Teh interesting PHL-related news stub thread]]></title>
			<link>http://ravenrepublic.net/forums/showthread.php?tid=2862</link>
			<pubDate>Thu, 26 Jan 2012 14:18:55 +0000</pubDate>
			<guid isPermaLink="false">http://ravenrepublic.net/forums/showthread.php?tid=2862</guid>
			<description><![CDATA[<a href="http://interaksyon.com/article/22896/rep--iggy-arroyo-clinically-dead" target="_blank">http://interaksyon.com/article/22896/rep...cally-dead</a>]]></description>
			<content:encoded><![CDATA[<a href="http://interaksyon.com/article/22896/rep--iggy-arroyo-clinically-dead" target="_blank">http://interaksyon.com/article/22896/rep...cally-dead</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[(DEMO):  Eremua Ni]]></title>
			<link>http://ravenrepublic.net/forums/showthread.php?tid=2861</link>
			<pubDate>Thu, 26 Jan 2012 11:33:36 +0000</pubDate>
			<guid isPermaLink="false">http://ravenrepublic.net/forums/showthread.php?tid=2861</guid>
			<description><![CDATA[Edit: Finally moved.  Thanks guys.<br />
<br />
<br />
Anyway, it's an AC outfitted for the role of a sniper. Here's the blueprint:<br />
<br />
<span style="font-weight: bold;">Eremua Ni (S/ERMNI-BP H/R)</span><br />
<br />
Head: HD41<br />
Core: 10/A<br />
Arms: NARVA<br />
Legs: LG15<br />
<br />
FCS: PREDIRE<br />
Gen: VITAL<br />
Booster: DAFENG<br />
<br />
Recon: OKITSU<br />
Shoulder: SURAT<br />
Larm: SR03-2<br />
Rarm: SC62<br />
<br />
Lhanger: MILFORD<br />
Rhanger: SR03-2<br />
<br />
Parts are based on the demo.  I've been just tinkering with one of my ACs while waiting for ACV to arrive here in the Philippines.  Anyway, here's a sniper I've been using so far.  Comments, questions, trolling, criticism, and personal attacks are welcome!<br />
<br />
<img class="postimage" src="http://i100.photobucket.com/albums/m28/Divinehorse/New%20Dump/EremuaNi.jpg" border="0" alt="[Image: EremuaNi.jpg]" /><br />
<br />
<br />
<blockquote><cite>Part Notes Wrote:</cite>Frame Parts:<br />
<br />
<div style="margin:20px; margin-top:0px; border:#ddd 1px inset;padding:4px;">
<div ><b>Spoiler</b>: <input type="button" value="Show" style="width:55px;font-size:10px;margin:0px;padding:0px; margin-right:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"><br />
</div>
<div style="margin: 0px; padding:0px;">
<div style="display: none;">
<br />
<br />
HD41:<br />
Something I preferred over than most heads due to its CE defense and its scanning range.  Not to mention the EN drain is lower.<br />
<br />
UCR-10/A:<br />
For use against KE-based weaponry. Not to mention the low EN drain and weight.  Also preferred to use this over the CR113 due to the heat resistance during Overed Weapon encounters.<br />
<br />
NARVA:<br />
Normally I'd choose the AM29S over this one, but I wouldn't mind sacrificing more EN usage and less AP in this case for an additional CE defense and arm stability.  See the booster's description (DAFENG) for more details.<br />
<br />
LG15:<br />
A heavyweight, reverse-jointed leg. I could've chosen the quad, but I need to able to jump and fly up high with ease, climb on buildings and stay on top, while deploying sentry guns.  Not to mention it enables me to shoot the sniper cannon (SC62) accurately.<br />
<br />
</div>
</div>
</div>
<br />
<br />
Internal:<br />
<br />
<div style="margin:20px; margin-top:0px; border:#ddd 1px inset;padding:4px;">
<div ><b>Spoiler</b>: <input type="button" value="Show" style="width:55px;font-size:10px;margin:0px;padding:0px; margin-right:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"><br />
</div>
<div style="margin: 0px; padding:0px;">
<div style="display: none;">
<br />
<br />
PREDIRE:<br />
Another long range FCS like the UZUME. Less range, but more dynamic though; my AC can't depend solely on its sniper-based weaponry; it needs to work in conjunction to a sentry gun and its shoulder (middle) missiles.<br />
<br />
VITAL:<br />
Max EN output-based generator available in the demo.<br />
<br />
DAFENG:<br />
The GALE could be an alternate choice (SHINATSU seems too drainy for this AC, even in scout mode), but a high-powered booster would do; it'll be in scan mode 80% of its operation time anyway, so I wouldn't mind the High Boost consumption. Rather than for prolonged engagements, this one will play the role of a guerilla sniper-harasser, and I need it to move out of heated engagements quickly.  Not to mention that banking is easily achieved with high-powered boosters.<br />
<br />
<br />
</div>
</div>
</div>
<br />
<br />
Weapons:<br />
<br />
<div style="margin:20px; margin-top:0px; border:#ddd 1px inset;padding:4px;">
<div ><b>Spoiler</b>: <input type="button" value="Show" style="width:55px;font-size:10px;margin:0px;padding:0px; margin-right:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"><br />
</div>
<div style="margin: 0px; padding:0px;">
<div style="display: none;">
<br />
<br />
OKITSU:<br />
Its way of deployment works just how monkeys in the zoo toss adhesive shit at people.  I also want full control regarding where these beacons will drop at (i like how they're <del>thrown like grenades</del> launched like a mortar shell).<br />
<br />
SURAT:<br />
Middle missile. Works for me in middle-long range harassments.  Not to mention most of my weapons are KE-based, so having a different ATK attribute helps.  Works best with the AC's sniper rifle. Plus points for the sentries too, in case they're deployed while participating in a mobile fight.<br />
<br />
SC62:<br />
Sniper cannon; also the reason why I needed sentry guns.  It can either be preserved or dropped early, whatever the situation tells me to.  Put some wheels and it'll look like a bulldozer.<br />
<br />
SR03-2:<br />
Role-related reason.<br />
<br />
<br />
</div>
</div>
</div>
<br />
<br />
Hanger Weapons:<br />
<br />
<div style="margin:20px; margin-top:0px; border:#ddd 1px inset;padding:4px;">
<div ><b>Spoiler</b>: <input type="button" value="Show" style="width:55px;font-size:10px;margin:0px;padding:0px; margin-right:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"><br />
</div>
<div style="margin: 0px; padding:0px;">
<div style="display: none;">
SR03-2 (Hanger part for SC62):<br />
Nobody wants to carry a sniper cannon all day.<br />
<br />
MILFORD (Hanger part for the SR03-2 on hand):<br />
Deploys sentry guns; possibly the most significant weapon I'll need next to the sniper cannon.  Keep moving around in boost mode and set up traps, ambushes, cover, and support fire while you and your teammates attack.  I actually had my ass handed by these against an invading duo. <a href="http://ravenrepublic.net/forums/showthread.php?tid=2851&amp;pid=7865747#pid7865747" target="_blank">Full story</a>.<br />
<br />
<br />
</div>
</div>
</div></blockquote>
<br />
PS:<br />
In retrospect, now I'm doubting; will Datablitz even import the Japanese version here?  Was the JP version of Dark Souls even imported here? No. FUCK.  FFFFUCK.]]></description>
			<content:encoded><![CDATA[Edit: Finally moved.  Thanks guys.<br />
<br />
<br />
Anyway, it's an AC outfitted for the role of a sniper. Here's the blueprint:<br />
<br />
<span style="font-weight: bold;">Eremua Ni (S/ERMNI-BP H/R)</span><br />
<br />
Head: HD41<br />
Core: 10/A<br />
Arms: NARVA<br />
Legs: LG15<br />
<br />
FCS: PREDIRE<br />
Gen: VITAL<br />
Booster: DAFENG<br />
<br />
Recon: OKITSU<br />
Shoulder: SURAT<br />
Larm: SR03-2<br />
Rarm: SC62<br />
<br />
Lhanger: MILFORD<br />
Rhanger: SR03-2<br />
<br />
Parts are based on the demo.  I've been just tinkering with one of my ACs while waiting for ACV to arrive here in the Philippines.  Anyway, here's a sniper I've been using so far.  Comments, questions, trolling, criticism, and personal attacks are welcome!<br />
<br />
<img class="postimage" src="http://i100.photobucket.com/albums/m28/Divinehorse/New%20Dump/EremuaNi.jpg" border="0" alt="[Image: EremuaNi.jpg]" /><br />
<br />
<br />
<blockquote><cite>Part Notes Wrote:</cite>Frame Parts:<br />
<br />
<div style="margin:20px; margin-top:0px; border:#ddd 1px inset;padding:4px;">
<div ><b>Spoiler</b>: <input type="button" value="Show" style="width:55px;font-size:10px;margin:0px;padding:0px; margin-right:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"><br />
</div>
<div style="margin: 0px; padding:0px;">
<div style="display: none;">
<br />
<br />
HD41:<br />
Something I preferred over than most heads due to its CE defense and its scanning range.  Not to mention the EN drain is lower.<br />
<br />
UCR-10/A:<br />
For use against KE-based weaponry. Not to mention the low EN drain and weight.  Also preferred to use this over the CR113 due to the heat resistance during Overed Weapon encounters.<br />
<br />
NARVA:<br />
Normally I'd choose the AM29S over this one, but I wouldn't mind sacrificing more EN usage and less AP in this case for an additional CE defense and arm stability.  See the booster's description (DAFENG) for more details.<br />
<br />
LG15:<br />
A heavyweight, reverse-jointed leg. I could've chosen the quad, but I need to able to jump and fly up high with ease, climb on buildings and stay on top, while deploying sentry guns.  Not to mention it enables me to shoot the sniper cannon (SC62) accurately.<br />
<br />
</div>
</div>
</div>
<br />
<br />
Internal:<br />
<br />
<div style="margin:20px; margin-top:0px; border:#ddd 1px inset;padding:4px;">
<div ><b>Spoiler</b>: <input type="button" value="Show" style="width:55px;font-size:10px;margin:0px;padding:0px; margin-right:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"><br />
</div>
<div style="margin: 0px; padding:0px;">
<div style="display: none;">
<br />
<br />
PREDIRE:<br />
Another long range FCS like the UZUME. Less range, but more dynamic though; my AC can't depend solely on its sniper-based weaponry; it needs to work in conjunction to a sentry gun and its shoulder (middle) missiles.<br />
<br />
VITAL:<br />
Max EN output-based generator available in the demo.<br />
<br />
DAFENG:<br />
The GALE could be an alternate choice (SHINATSU seems too drainy for this AC, even in scout mode), but a high-powered booster would do; it'll be in scan mode 80% of its operation time anyway, so I wouldn't mind the High Boost consumption. Rather than for prolonged engagements, this one will play the role of a guerilla sniper-harasser, and I need it to move out of heated engagements quickly.  Not to mention that banking is easily achieved with high-powered boosters.<br />
<br />
<br />
</div>
</div>
</div>
<br />
<br />
Weapons:<br />
<br />
<div style="margin:20px; margin-top:0px; border:#ddd 1px inset;padding:4px;">
<div ><b>Spoiler</b>: <input type="button" value="Show" style="width:55px;font-size:10px;margin:0px;padding:0px; margin-right:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"><br />
</div>
<div style="margin: 0px; padding:0px;">
<div style="display: none;">
<br />
<br />
OKITSU:<br />
Its way of deployment works just how monkeys in the zoo toss adhesive shit at people.  I also want full control regarding where these beacons will drop at (i like how they're <del>thrown like grenades</del> launched like a mortar shell).<br />
<br />
SURAT:<br />
Middle missile. Works for me in middle-long range harassments.  Not to mention most of my weapons are KE-based, so having a different ATK attribute helps.  Works best with the AC's sniper rifle. Plus points for the sentries too, in case they're deployed while participating in a mobile fight.<br />
<br />
SC62:<br />
Sniper cannon; also the reason why I needed sentry guns.  It can either be preserved or dropped early, whatever the situation tells me to.  Put some wheels and it'll look like a bulldozer.<br />
<br />
SR03-2:<br />
Role-related reason.<br />
<br />
<br />
</div>
</div>
</div>
<br />
<br />
Hanger Weapons:<br />
<br />
<div style="margin:20px; margin-top:0px; border:#ddd 1px inset;padding:4px;">
<div ><b>Spoiler</b>: <input type="button" value="Show" style="width:55px;font-size:10px;margin:0px;padding:0px; margin-right:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"><br />
</div>
<div style="margin: 0px; padding:0px;">
<div style="display: none;">
SR03-2 (Hanger part for SC62):<br />
Nobody wants to carry a sniper cannon all day.<br />
<br />
MILFORD (Hanger part for the SR03-2 on hand):<br />
Deploys sentry guns; possibly the most significant weapon I'll need next to the sniper cannon.  Keep moving around in boost mode and set up traps, ambushes, cover, and support fire while you and your teammates attack.  I actually had my ass handed by these against an invading duo. <a href="http://ravenrepublic.net/forums/showthread.php?tid=2851&amp;pid=7865747#pid7865747" target="_blank">Full story</a>.<br />
<br />
<br />
</div>
</div>
</div></blockquote>
<br />
PS:<br />
In retrospect, now I'm doubting; will Datablitz even import the Japanese version here?  Was the JP version of Dark Souls even imported here? No. FUCK.  FFFFUCK.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[LRP Omnious Seraph (Prototype)]]></title>
			<link>http://ravenrepublic.net/forums/showthread.php?tid=2860</link>
			<pubDate>Wed, 25 Jan 2012 18:16:56 +0000</pubDate>
			<guid isPermaLink="false">http://ravenrepublic.net/forums/showthread.php?tid=2860</guid>
			<description><![CDATA[Head:CR-H06SR2 (4/6/0/0/0)<br />
Core:C04-ATLAS (0/4/0/6/0)<br />
Arms:CR-A92XS (0/0/0/5/5)<br />
Legs:LH09-COUGAR2 (1/0/3/0/6)<br />
Booster:CR-B83TP (3/0/0/7)<br />
FCS:MONJU<br />
Generator:KONGOH (0/0/10)<br />
Radiator:CR-YR02 (5/0/5)<br />
Inside:-<br />
Extension:FUNI<br />
Back Unit R:CR-WB69RO<br />
Back Unit L:KINNARA<br />
Arm Unit R:WB07M-PIXIE3<br />
Arm Unit L:YWH13M-NIX<br />
Hanger Unit R:YWR29PU-RUKH<br />
Hanger Unit L:CR-WL06LB4<br />
<br />
Optional Parts:<br />
O01-AMINO<br />
CR-069ES<br />
CR-069SS<br />
CR-079L+<br />
O03-CODON<br />
O03-RIBOSE<br />
MARISHI<br />
<br />
Plz remember that this is a prototype so try not to judge to harshly <img class="postimage" src="images/smilies/unsure.gif" style="vertical-align: middle;" border="0" alt="Unsure" title="Unsure" />]]></description>
			<content:encoded><![CDATA[Head:CR-H06SR2 (4/6/0/0/0)<br />
Core:C04-ATLAS (0/4/0/6/0)<br />
Arms:CR-A92XS (0/0/0/5/5)<br />
Legs:LH09-COUGAR2 (1/0/3/0/6)<br />
Booster:CR-B83TP (3/0/0/7)<br />
FCS:MONJU<br />
Generator:KONGOH (0/0/10)<br />
Radiator:CR-YR02 (5/0/5)<br />
Inside:-<br />
Extension:FUNI<br />
Back Unit R:CR-WB69RO<br />
Back Unit L:KINNARA<br />
Arm Unit R:WB07M-PIXIE3<br />
Arm Unit L:YWH13M-NIX<br />
Hanger Unit R:YWR29PU-RUKH<br />
Hanger Unit L:CR-WL06LB4<br />
<br />
Optional Parts:<br />
O01-AMINO<br />
CR-069ES<br />
CR-069SS<br />
CR-079L+<br />
O03-CODON<br />
O03-RIBOSE<br />
MARISHI<br />
<br />
Plz remember that this is a prototype so try not to judge to harshly <img class="postimage" src="images/smilies/unsure.gif" style="vertical-align: middle;" border="0" alt="Unsure" title="Unsure" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[ACV Name Formatting?]]></title>
			<link>http://ravenrepublic.net/forums/showthread.php?tid=2857</link>
			<pubDate>Tue, 24 Jan 2012 18:13:07 +0000</pubDate>
			<guid isPermaLink="false">http://ravenrepublic.net/forums/showthread.php?tid=2857</guid>
			<description><![CDATA[(Edited: Revised)<br />
<br />
<br />
<br />
Anyway, the idea sort of sparked up when Lord Leperman and I were talking about tactics in ACV. When we were talking about knowing specs in scan mode, headset for the operator, and all that shit in regards to quick thinking during battles,  it suddenly crossed my mind to talk about my personalized format for my own ACs in relation to implementing this to improve quick-thinking skillz in battle. <span style="color: black;">(was sort of rp'ing while making my own format when i got too hyped prior to the multiplayer demo's launch)</span><br />
<br />
Rick then thought of proposing to standardize the format to be utilized for sharing/trading our blueprints to another team member.  Yeah, for sharing/trading, so you can just switch the name if you're going to give the blueprints to us, whatever.  Better if you use it during combat as well, for the sake of your teammates being aware of your AC's capabilities in general.  Not to mention the operators can easily reassign your roles and slave you around when a difficult situation arises, but I don't want to impose.<br />
<br />
<br />
<br />
Hahah, I feel sort of embarrassed to share this (which i wasnt on planning anyway).  Regardless, here's the format in question: <img class="postimage" src="images/smilies/laughing.gif" style="vertical-align: middle;" border="0" alt="Laughing" title="Laughing" /><br />
<br />
<blockquote><cite>Quote:</cite><span style="font-weight: bold;">Section I: NAME FORMAT</span><br />
<br />
1A. Total Max Characters in Name Allotment: 16<br />
<br />
- Characters needed for unit role name:      1-2 characters (Uniform) / *pick one from II, 2B.<br />
- SLASH:				   1 character (Uniform)<br />
- Min-Max characters for unit name:  	   4-6 characters / *more details in section II, 2A.<br />
- DASH SYMBOL:				   1 character (Uniform)<br />
- Characters needed for chassis attributes:  6 characters; 1 space &amp; slash already included; 1 preceeding space and a slash is placed between the two attributes in 2Cc.<br />
<br />
<br />
2A. Sample Names (colored in gray)<br />
<br />
<span style="color: black;">-----</span><span style="color: gray;">C/GRFSA1-KP L/H</span><br />
<span style="color: black;">-----</span><span style="color: gray;">K/GRFSA2-KP M/H</span><br />
<span style="color: black;">-----</span><span style="color: gray;">G/GRFSA3-BA M/H</span><br />
<span style="color: black;">-----</span><span style="color: gray;">X/GRFSA3-SP M/H</span><br />
<span style="color: black;">-----</span><span style="color: gray;">X/GRFSA3-SA M/H</span><br />
<span style="color: black;">-----</span><span style="color: gray;">S/MGSLV0-CA X/Q</span><br />
<span style="color: black;">-----</span><span style="color: gray;">A/OBSRK1-TB H/C</span><br />
<span style="color: black;">-----</span><span style="color: gray;">G/ORKST1-HE H/H</span><br />
<span style="color: black;">-----</span><span style="color: gray;">G/SCHTN1-BA M/H</span><br />
<span style="color: black;">-----</span><span style="color: gray;">J/VCHAA1-KE L/R</span><br />
<span style="color: black;">-----</span><span style="color: gray;">GR/ORKST2-HP H/H</span><br />
<span style="color: black;">-----</span><span style="color: gray;">JK/VCHAA3-KE L/R</span><br />
<br />
<br />
3A. 16-Character Test:<br />
<br />
<span style="font-style: italic;">*NOTE</span><br />
<span style="font-style: italic;">The AC name allotment can only hold as much as 16 characters. Characters are represented in #s 0-9 and 10 as X; Underscores are then exclusively used for this document for an easier read (1 underscore = next character / 2 underscores  = space).</span><br />
<br />
<span style="color: black;">-----</span>1_2_3_4_5_6_7_8_9_X_1_2_3_4_5_6<br />
<span style="color: black;">-----</span><span style="color: gray;">S_/_G_R_F_S_A_1_-_K_P_ _M_/_H_</span> &lt;--- <span style="color: gray;">A = Artillery /  GRFSA1 = Grifs Astoni / K = Kinetic Def-based / P = (High) Boost Power / M = Mediumweight /  H= Humanoid</span><br />
<span style="color: black;">-----</span><span style="color: gray;">K_/_G_R_F_S_A_2_-_S_A_ _L_/_H_</span> &lt;--- <span style="color: gray;">K = Skirmisher /  GRFSA1 = Grifs Astoni Mk II  /  S = Sloped-Superconductive Def-based / A = (High) Boost Accel / M = Mediumweight /  H= Humanoid </span><br />
<span style="color: black;">-----</span><span style="color: gray;">G_/_S_L_I_D_S_1_-_B_P_ _H_/_H_</span> &lt;--- <span style="color: gray;">G = Gunner /  GRFSA1 = Solidus / B = Ballistic; Chobham Def-based / A = (High) Power Accel / H = Heavyweight /  H= Humanoid </span><br />
<span style="color: black;">-----</span><span style="color: gray;">G_M_/_S_L_I_D_S_1_-_B_P_ _M_/_H</span> &lt;--- <span style="color: gray;">G = Gunner(Primary); M - Melee(Secondary) /  GRFSA4 = Solidus / B = Ballistic; Chobham Def-based / A = (High) Power Accel / M = Mediumweight /  H= Humanoid </span><br />
<span style="color: black;">-----</span><span style="color: gray;">K_C_/_S_L_I_D_S_1_-_B_P_ _M_/_H</span> &lt;--- <span style="color: gray;">K = Skirmisher(Primary); C = Close Range(Secondary) /  GRFSA4 = Solidus / B = Ballistic; Chobham Def-based / A = (High) Power Accel /M = Mediumweight /  H= Humanoid </span><br />
<span style="color: black;">-----</span>1_2_3_4_5_6_7_8_9_X_1_2_3_4_5_6<br />
<br />
<br />
<br />
<br />
<br />
<span style="font-weight: bold;">Section II: DETAILS</span><br />
<br />
	2A. Unit Name:<br />
<br />
		- Unit naming is based on characteristics, animals, virtues, or a code, whatever; multi-language.<br />
		- Cut down all insignificant letters; leave consonants (and one significant vowel if possible) behind.<br />
		- Last character is numerical; a Mark number starting from 1 onwards.<br />
<br />
<br />
	2B. Unit Role: (Up to two roles can be selected; Primary role first, then secondary)<br />
<br />
<span style="color: black;">-----</span>2Ba. A - (Artillery) Long range shooter/bombardier; CE-based weaponry.<br />
<span style="color: black;">-----</span>2Bb. S - (Sniper) Long range shooter; KE-based weaponry.<br />
<span style="color: black;">-----</span>2Bc. K - (Skirmisher) Harrasser and lurer; geared towards covering fire, survival, and defense.<br />
<span style="color: black;">-----</span>2Bd. G - (Gunner) Harrasser and lurer; geared towards offense.<br />
<span style="color: black;">-----</span>2Be. M - (Melee) CQC/Point-blank; any weapon as long as the melee weapon is its primary weapon. (not recommended)<br />
<span style="color: black;">-----</span>2Bf. C - (Close Range) Firefights; no weapon basis.<br />
<span style="color: black;">-----</span>2Bg. R - (Recon) Scouting; drones and any weapon.<br />
<span style="color: black;">-----</span>2Bh. J - (Jammer) Electromagnetic sabotaging; jammers and any weapon.<br />
<span style="color: black;">-----</span>2Bi. X - (Prototype) Unspecified and experimental in all fields.<br />
<br />
<br />
2C. Chassis Attributes:<br />
<br />
<span style="font-style: italic;">*NOTE</span><br />
<span style="font-style: italic;">Boosters<br />
I've included the booster type, mainly because your playstyle can vary depending on your setup, kind of like how a high-accel booster can be more suited into prolonged engagements; power boosters for guerilla tactics; low-consump for aerial sniping, etc, etc.  Of course, there's still a specific unit role, but this can still tell about your how unit is suited for such engagements.  So yeah, it's always best to have a good G/B/EN supply combo, lest we might put the AC in a wrong situation.<br />
<br />
Leg Type and Weight Class<br />
Must take advantage of leg perks and know more of your AC's general classification!</span><br />
<br />
<br />
<span style="color: black;">-----</span>2Ca. PRIMARY DEF: K/C/T/S/B/H/A<br />
<span style="color: black;">---------------</span>Kinetic<br />
<span style="color: black;">---------------</span>Chemical<br />
<span style="color: black;">---------------</span>Thermal<br />
<span style="color: black;">---------------</span>Sloped-Superconductive = [K+T]<br />
<span style="color: black;">---------------</span>Ballistic; Chobham = [K+C]<br />
<span style="color: black;">---------------</span>Hybrid Superconductive-Composite= [C+T]<br />
<span style="color: black;">---------------</span>All-rounded<br />
<br />
<span style="color: black;">-----</span>2Cb. BOOSTER TYPE: A/P/E/B <br />
<span style="color: black;">---------------</span>Accel<br />
<span style="color: black;">---------------</span>Power<br />
<span style="color: black;">---------------</span>Economical; Low Consumption<br />
<span style="color: black;">---------------</span>Built-in<br />
<br />
<br />
<span style="color: black;">-----</span>2Cc. LEG WGT CLASSIFICATION and TYPE -INSERT SPACE BETWEEN THESE TWO ATTRIBUTES :<br />
<span style="color: black;">----------</span>2Cca. L/M/H/X<br />
<span style="color: black;">---------------</span>Light<br />
<span style="color: black;">---------------</span>Medium<br />
<span style="color: black;">---------------</span>Heavy<br />
<span style="color: black;">---------------</span>X (unclassified/unsure)<br />
<br />
<span style="color: black;">----------</span>2Ccb. H/R/Q/C<br />
<span style="color: black;">---------------</span>Humanoid<br />
<span style="color: black;">---------------</span>Reverse-Jointed<br />
<span style="color: black;">---------------</span>Quad<br />
<span style="color: black;">---------------</span>Caterpillar<br />
<br />
<br />
<br />
<br />
sction 3: source<br />
<div style="margin:20px; margin-top:0px; border:#ddd 1px inset;padding:4px;">
<div ><b>Spoiler</b>: <input type="button" value="Show" style="width:55px;font-size:10px;margin:0px;padding:0px; margin-right:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"><br />
</div>
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<div style="display: none;">
Ballistic/Chobham <a href="http://en.wikipedia.org/wiki/Chobham_armour" target="_blank">http://en.wikipedia.org/wiki/Chobham_armour</a><br />
<br />
<blockquote><cite>Quote:</cite>Described as being composed of ceramic tiles encased within a metal matrix and bonded to a backing plate and several elastic layers. Due to the extreme hardness of the ceramics used, <br />
<br />
they offer superior resistance against shaped charges such as high explosive anti-tank (HEAT) rounds and they shatter kinetic energy penetrators.</blockquote>
<br />
<br />
Sloped Armor <a href="http://en.wikipedia.org/wiki/Sloped_armour" target="_blank">http://en.wikipedia.org/wiki/Sloped_armour</a><br />
<br />
<blockquote><cite>Quote:</cite>Sloped armour is armour that is neither in a vertical nor a horizontal position. Such "angled" armour is often mounted on tanks and other armoured fighting vehicles (AFVs). Sloping <br />
<br />
an armour plate makes it harder to penetrate for antitank-weapons, such as armour-piercing shells (kinetic energy penetrators) and rockets, if they take a more or less horizontal path to <br />
<br />
their target, as is often the case. The better protection is caused by three main effects.</blockquote>
<br />
<br />
Hybrid Superconductive-Composite <a href="http://www.dcr.net/~stickmak/JOHT/joht15poweredarmor.htm" target="_blank">http://www.dcr.net/~stickmak/JOHT/joht15...darmor.htm</a><br />
<br />
<blockquote><cite>Quote:</cite> Another near-term material is SWNT (Single-Walled Carbon Nanotubes) made from tubes of carbon atoms ("Buckytubes"). These are nearly as strong as diamond, are less brittle, and one <br />
<br />
type conducts electricity very well, while another is the best known non-superconducting conductor of heat. They also have some other interesting properties. For instance, being hollow <br />
<br />
tubes they can have something wrapped inside them. Buckytubes are already being made in large laboratory quantities. At least one company is selling them to experimenters and the public. <br />
<br />
If the right process is found, they may be much easier (and cheaper) to produce than diamond whiskers or diamond-coated wires. Buckytube composite armor would offer a protection level per <br />
<br />
centimeter of thickness a little under that of the diamond whisker composite described above, but at about half the weight.</blockquote>
<br />
</div>
</div>
</div></blockquote>
]]></description>
			<content:encoded><![CDATA[(Edited: Revised)<br />
<br />
<br />
<br />
Anyway, the idea sort of sparked up when Lord Leperman and I were talking about tactics in ACV. When we were talking about knowing specs in scan mode, headset for the operator, and all that shit in regards to quick thinking during battles,  it suddenly crossed my mind to talk about my personalized format for my own ACs in relation to implementing this to improve quick-thinking skillz in battle. <span style="color: black;">(was sort of rp'ing while making my own format when i got too hyped prior to the multiplayer demo's launch)</span><br />
<br />
Rick then thought of proposing to standardize the format to be utilized for sharing/trading our blueprints to another team member.  Yeah, for sharing/trading, so you can just switch the name if you're going to give the blueprints to us, whatever.  Better if you use it during combat as well, for the sake of your teammates being aware of your AC's capabilities in general.  Not to mention the operators can easily reassign your roles and slave you around when a difficult situation arises, but I don't want to impose.<br />
<br />
<br />
<br />
Hahah, I feel sort of embarrassed to share this (which i wasnt on planning anyway).  Regardless, here's the format in question: <img class="postimage" src="images/smilies/laughing.gif" style="vertical-align: middle;" border="0" alt="Laughing" title="Laughing" /><br />
<br />
<blockquote><cite>Quote:</cite><span style="font-weight: bold;">Section I: NAME FORMAT</span><br />
<br />
1A. Total Max Characters in Name Allotment: 16<br />
<br />
- Characters needed for unit role name:      1-2 characters (Uniform) / *pick one from II, 2B.<br />
- SLASH:				   1 character (Uniform)<br />
- Min-Max characters for unit name:  	   4-6 characters / *more details in section II, 2A.<br />
- DASH SYMBOL:				   1 character (Uniform)<br />
- Characters needed for chassis attributes:  6 characters; 1 space &amp; slash already included; 1 preceeding space and a slash is placed between the two attributes in 2Cc.<br />
<br />
<br />
2A. Sample Names (colored in gray)<br />
<br />
<span style="color: black;">-----</span><span style="color: gray;">C/GRFSA1-KP L/H</span><br />
<span style="color: black;">-----</span><span style="color: gray;">K/GRFSA2-KP M/H</span><br />
<span style="color: black;">-----</span><span style="color: gray;">G/GRFSA3-BA M/H</span><br />
<span style="color: black;">-----</span><span style="color: gray;">X/GRFSA3-SP M/H</span><br />
<span style="color: black;">-----</span><span style="color: gray;">X/GRFSA3-SA M/H</span><br />
<span style="color: black;">-----</span><span style="color: gray;">S/MGSLV0-CA X/Q</span><br />
<span style="color: black;">-----</span><span style="color: gray;">A/OBSRK1-TB H/C</span><br />
<span style="color: black;">-----</span><span style="color: gray;">G/ORKST1-HE H/H</span><br />
<span style="color: black;">-----</span><span style="color: gray;">G/SCHTN1-BA M/H</span><br />
<span style="color: black;">-----</span><span style="color: gray;">J/VCHAA1-KE L/R</span><br />
<span style="color: black;">-----</span><span style="color: gray;">GR/ORKST2-HP H/H</span><br />
<span style="color: black;">-----</span><span style="color: gray;">JK/VCHAA3-KE L/R</span><br />
<br />
<br />
3A. 16-Character Test:<br />
<br />
<span style="font-style: italic;">*NOTE</span><br />
<span style="font-style: italic;">The AC name allotment can only hold as much as 16 characters. Characters are represented in #s 0-9 and 10 as X; Underscores are then exclusively used for this document for an easier read (1 underscore = next character / 2 underscores  = space).</span><br />
<br />
<span style="color: black;">-----</span>1_2_3_4_5_6_7_8_9_X_1_2_3_4_5_6<br />
<span style="color: black;">-----</span><span style="color: gray;">S_/_G_R_F_S_A_1_-_K_P_ _M_/_H_</span> &lt;--- <span style="color: gray;">A = Artillery /  GRFSA1 = Grifs Astoni / K = Kinetic Def-based / P = (High) Boost Power / M = Mediumweight /  H= Humanoid</span><br />
<span style="color: black;">-----</span><span style="color: gray;">K_/_G_R_F_S_A_2_-_S_A_ _L_/_H_</span> &lt;--- <span style="color: gray;">K = Skirmisher /  GRFSA1 = Grifs Astoni Mk II  /  S = Sloped-Superconductive Def-based / A = (High) Boost Accel / M = Mediumweight /  H= Humanoid </span><br />
<span style="color: black;">-----</span><span style="color: gray;">G_/_S_L_I_D_S_1_-_B_P_ _H_/_H_</span> &lt;--- <span style="color: gray;">G = Gunner /  GRFSA1 = Solidus / B = Ballistic; Chobham Def-based / A = (High) Power Accel / H = Heavyweight /  H= Humanoid </span><br />
<span style="color: black;">-----</span><span style="color: gray;">G_M_/_S_L_I_D_S_1_-_B_P_ _M_/_H</span> &lt;--- <span style="color: gray;">G = Gunner(Primary); M - Melee(Secondary) /  GRFSA4 = Solidus / B = Ballistic; Chobham Def-based / A = (High) Power Accel / M = Mediumweight /  H= Humanoid </span><br />
<span style="color: black;">-----</span><span style="color: gray;">K_C_/_S_L_I_D_S_1_-_B_P_ _M_/_H</span> &lt;--- <span style="color: gray;">K = Skirmisher(Primary); C = Close Range(Secondary) /  GRFSA4 = Solidus / B = Ballistic; Chobham Def-based / A = (High) Power Accel /M = Mediumweight /  H= Humanoid </span><br />
<span style="color: black;">-----</span>1_2_3_4_5_6_7_8_9_X_1_2_3_4_5_6<br />
<br />
<br />
<br />
<br />
<br />
<span style="font-weight: bold;">Section II: DETAILS</span><br />
<br />
	2A. Unit Name:<br />
<br />
		- Unit naming is based on characteristics, animals, virtues, or a code, whatever; multi-language.<br />
		- Cut down all insignificant letters; leave consonants (and one significant vowel if possible) behind.<br />
		- Last character is numerical; a Mark number starting from 1 onwards.<br />
<br />
<br />
	2B. Unit Role: (Up to two roles can be selected; Primary role first, then secondary)<br />
<br />
<span style="color: black;">-----</span>2Ba. A - (Artillery) Long range shooter/bombardier; CE-based weaponry.<br />
<span style="color: black;">-----</span>2Bb. S - (Sniper) Long range shooter; KE-based weaponry.<br />
<span style="color: black;">-----</span>2Bc. K - (Skirmisher) Harrasser and lurer; geared towards covering fire, survival, and defense.<br />
<span style="color: black;">-----</span>2Bd. G - (Gunner) Harrasser and lurer; geared towards offense.<br />
<span style="color: black;">-----</span>2Be. M - (Melee) CQC/Point-blank; any weapon as long as the melee weapon is its primary weapon. (not recommended)<br />
<span style="color: black;">-----</span>2Bf. C - (Close Range) Firefights; no weapon basis.<br />
<span style="color: black;">-----</span>2Bg. R - (Recon) Scouting; drones and any weapon.<br />
<span style="color: black;">-----</span>2Bh. J - (Jammer) Electromagnetic sabotaging; jammers and any weapon.<br />
<span style="color: black;">-----</span>2Bi. X - (Prototype) Unspecified and experimental in all fields.<br />
<br />
<br />
2C. Chassis Attributes:<br />
<br />
<span style="font-style: italic;">*NOTE</span><br />
<span style="font-style: italic;">Boosters<br />
I've included the booster type, mainly because your playstyle can vary depending on your setup, kind of like how a high-accel booster can be more suited into prolonged engagements; power boosters for guerilla tactics; low-consump for aerial sniping, etc, etc.  Of course, there's still a specific unit role, but this can still tell about your how unit is suited for such engagements.  So yeah, it's always best to have a good G/B/EN supply combo, lest we might put the AC in a wrong situation.<br />
<br />
Leg Type and Weight Class<br />
Must take advantage of leg perks and know more of your AC's general classification!</span><br />
<br />
<br />
<span style="color: black;">-----</span>2Ca. PRIMARY DEF: K/C/T/S/B/H/A<br />
<span style="color: black;">---------------</span>Kinetic<br />
<span style="color: black;">---------------</span>Chemical<br />
<span style="color: black;">---------------</span>Thermal<br />
<span style="color: black;">---------------</span>Sloped-Superconductive = [K+T]<br />
<span style="color: black;">---------------</span>Ballistic; Chobham = [K+C]<br />
<span style="color: black;">---------------</span>Hybrid Superconductive-Composite= [C+T]<br />
<span style="color: black;">---------------</span>All-rounded<br />
<br />
<span style="color: black;">-----</span>2Cb. BOOSTER TYPE: A/P/E/B <br />
<span style="color: black;">---------------</span>Accel<br />
<span style="color: black;">---------------</span>Power<br />
<span style="color: black;">---------------</span>Economical; Low Consumption<br />
<span style="color: black;">---------------</span>Built-in<br />
<br />
<br />
<span style="color: black;">-----</span>2Cc. LEG WGT CLASSIFICATION and TYPE -INSERT SPACE BETWEEN THESE TWO ATTRIBUTES :<br />
<span style="color: black;">----------</span>2Cca. L/M/H/X<br />
<span style="color: black;">---------------</span>Light<br />
<span style="color: black;">---------------</span>Medium<br />
<span style="color: black;">---------------</span>Heavy<br />
<span style="color: black;">---------------</span>X (unclassified/unsure)<br />
<br />
<span style="color: black;">----------</span>2Ccb. H/R/Q/C<br />
<span style="color: black;">---------------</span>Humanoid<br />
<span style="color: black;">---------------</span>Reverse-Jointed<br />
<span style="color: black;">---------------</span>Quad<br />
<span style="color: black;">---------------</span>Caterpillar<br />
<br />
<br />
<br />
<br />
sction 3: source<br />
<div style="margin:20px; margin-top:0px; border:#ddd 1px inset;padding:4px;">
<div ><b>Spoiler</b>: <input type="button" value="Show" style="width:55px;font-size:10px;margin:0px;padding:0px; margin-right:0px;" onClick="if (this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display != '') { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = ''; this.innerText = ''; this.value = 'Hide'; } else { this.parentNode.parentNode.getElementsByTagName('div')[1].getElementsByTagName('div')[0].style.display = 'none'; this.innerText = ''; this.value = 'Show'; }"><br />
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<div style="margin: 0px; padding:0px;">
<div style="display: none;">
Ballistic/Chobham <a href="http://en.wikipedia.org/wiki/Chobham_armour" target="_blank">http://en.wikipedia.org/wiki/Chobham_armour</a><br />
<br />
<blockquote><cite>Quote:</cite>Described as being composed of ceramic tiles encased within a metal matrix and bonded to a backing plate and several elastic layers. Due to the extreme hardness of the ceramics used, <br />
<br />
they offer superior resistance against shaped charges such as high explosive anti-tank (HEAT) rounds and they shatter kinetic energy penetrators.</blockquote>
<br />
<br />
Sloped Armor <a href="http://en.wikipedia.org/wiki/Sloped_armour" target="_blank">http://en.wikipedia.org/wiki/Sloped_armour</a><br />
<br />
<blockquote><cite>Quote:</cite>Sloped armour is armour that is neither in a vertical nor a horizontal position. Such "angled" armour is often mounted on tanks and other armoured fighting vehicles (AFVs). Sloping <br />
<br />
an armour plate makes it harder to penetrate for antitank-weapons, such as armour-piercing shells (kinetic energy penetrators) and rockets, if they take a more or less horizontal path to <br />
<br />
their target, as is often the case. The better protection is caused by three main effects.</blockquote>
<br />
<br />
Hybrid Superconductive-Composite <a href="http://www.dcr.net/~stickmak/JOHT/joht15poweredarmor.htm" target="_blank">http://www.dcr.net/~stickmak/JOHT/joht15...darmor.htm</a><br />
<br />
<blockquote><cite>Quote:</cite> Another near-term material is SWNT (Single-Walled Carbon Nanotubes) made from tubes of carbon atoms ("Buckytubes"). These are nearly as strong as diamond, are less brittle, and one <br />
<br />
type conducts electricity very well, while another is the best known non-superconducting conductor of heat. They also have some other interesting properties. For instance, being hollow <br />
<br />
tubes they can have something wrapped inside them. Buckytubes are already being made in large laboratory quantities. At least one company is selling them to experimenters and the public. <br />
<br />
If the right process is found, they may be much easier (and cheaper) to produce than diamond whiskers or diamond-coated wires. Buckytube composite armor would offer a protection level per <br />
<br />
centimeter of thickness a little under that of the diamond whisker composite described above, but at about half the weight.</blockquote>
<br />
</div>
</div>
</div></blockquote>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Which Meme are You?]]></title>
			<link>http://ravenrepublic.net/forums/showthread.php?tid=2856</link>
			<pubDate>Tue, 24 Jan 2012 17:02:52 +0000</pubDate>
			<guid isPermaLink="false">http://ravenrepublic.net/forums/showthread.php?tid=2856</guid>
			<description><![CDATA[<img class="postimage" src="http://www.todaysbest.net/whichmeme/gen/c2da261f3f31cd110198138bf45db02a.jpg" border="0" alt="[Image: c2da261f3f31cd110198138bf45db02a.jpg]" /><br />
<br />
<a href="http://www.facebook.com/media/set/?set=a.2877431548884.136838.1652859619&amp;type=1" target="_blank">http://www.facebook.com/media/set/?set=a...619&type=1</a>]]></description>
			<content:encoded><![CDATA[<img class="postimage" src="http://www.todaysbest.net/whichmeme/gen/c2da261f3f31cd110198138bf45db02a.jpg" border="0" alt="[Image: c2da261f3f31cd110198138bf45db02a.jpg]" /><br />
<br />
<a href="http://www.facebook.com/media/set/?set=a.2877431548884.136838.1652859619&amp;type=1" target="_blank">http://www.facebook.com/media/set/?set=a...619&type=1</a>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Entrepreneurial Fair]]></title>
			<link>http://ravenrepublic.net/forums/showthread.php?tid=2854</link>
			<pubDate>Sun, 22 Jan 2012 11:54:30 +0000</pubDate>
			<guid isPermaLink="false">http://ravenrepublic.net/forums/showthread.php?tid=2854</guid>
			<description><![CDATA[So on Feb. 11, 2012, a Saturday, our batch (the current seniors) will be opening up a bazaar...thing for a day in school <span style="color: #000000;">for our AP grade</span><br />
<br />
There will be various things up on sale ranging from food (cookies, cakes, smoothies, etc.) to accessories to shirts (band shirts, "9gag"/rage comics and meme shirts).<br />
<br />
Our booth is called <span style="font-weight: bold;">Filling Mo</span> , we'll be selling pandesals with your choice of fillings ( corned beef, ma-hu or chocolate)<br />
<br />
<img class="postimage" src="http://i121.photobucket.com/albums/o222/lombardia1/Flyer1.jpg" border="0" alt="[Image: Flyer1.jpg]" /><br />
<br />
So if you're interested, you'll have to remember one VERY important note:<br />
<br />
<span style="font-weight: bold;">It's not open to the public.</span><br />
<br />
The school will be providing us tickets to give to people who want to enter the campus/bazaar. The good news is that it's not 1 ticket, 1 person.<br />
<br />
1 person can hold a ticket and they can bring as many people as they want <img class="postimage" src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big grin" title="Big grin" /><br />
<br />
<br />
So, if anyone's interested: once we are given permission to distribute the tickets, I'll prolly leave some with Twin-Skies. <img class="postimage" src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></description>
			<content:encoded><![CDATA[So on Feb. 11, 2012, a Saturday, our batch (the current seniors) will be opening up a bazaar...thing for a day in school <span style="color: #000000;">for our AP grade</span><br />
<br />
There will be various things up on sale ranging from food (cookies, cakes, smoothies, etc.) to accessories to shirts (band shirts, "9gag"/rage comics and meme shirts).<br />
<br />
Our booth is called <span style="font-weight: bold;">Filling Mo</span> , we'll be selling pandesals with your choice of fillings ( corned beef, ma-hu or chocolate)<br />
<br />
<img class="postimage" src="http://i121.photobucket.com/albums/o222/lombardia1/Flyer1.jpg" border="0" alt="[Image: Flyer1.jpg]" /><br />
<br />
So if you're interested, you'll have to remember one VERY important note:<br />
<br />
<span style="font-weight: bold;">It's not open to the public.</span><br />
<br />
The school will be providing us tickets to give to people who want to enter the campus/bazaar. The good news is that it's not 1 ticket, 1 person.<br />
<br />
1 person can hold a ticket and they can bring as many people as they want <img class="postimage" src="images/smilies/biggrin.gif" style="vertical-align: middle;" border="0" alt="Big grin" title="Big grin" /><br />
<br />
<br />
So, if anyone's interested: once we are given permission to distribute the tickets, I'll prolly leave some with Twin-Skies. <img class="postimage" src="images/smilies/smile.gif" style="vertical-align: middle;" border="0" alt="Smile" title="Smile" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Resident Evil 6]]></title>
			<link>http://ravenrepublic.net/forums/showthread.php?tid=2850</link>
			<pubDate>Fri, 20 Jan 2012 02:32:08 +0000</pubDate>
			<guid isPermaLink="false">http://ravenrepublic.net/forums/showthread.php?tid=2850</guid>
			<description><![CDATA[November 20, 2012<br />
<br />
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			<content:encoded><![CDATA[November 20, 2012<br />
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			<title><![CDATA[Challange to LRP players]]></title>
			<link>http://ravenrepublic.net/forums/showthread.php?tid=2849</link>
			<pubDate>Thu, 19 Jan 2012 17:36:37 +0000</pubDate>
			<guid isPermaLink="false">http://ravenrepublic.net/forums/showthread.php?tid=2849</guid>
			<description><![CDATA[OK i got a challenge for you most ppl say it's impossible to beat final Zinaida on LRP oh those who, have used CETUS arms otherwise know as a cheap way. I have beaten her with dual mgs (and a pulse rifle as a hanger) with roughly 1.9k AP left. basically my challenge is to Beat her and see how much AP you have left<br />
Conditions:<br />
1. No weapon arms<br />
2. Have to beat her before she completely runs out of ammunition (not that hard to do) <img class="postimage" src="images/smilies/ermm.gif" style="vertical-align: middle;" border="0" alt="Ermm" title="Ermm" /><br />
Other than that good luck and hf <img class="postimage" src="images/smilies/bang bang.gif" style="vertical-align: middle;" border="0" alt="Bang bang" title="Bang bang" /> (seriously good luck) <img class="postimage" src="images/smilies/laughing.gif" style="vertical-align: middle;" border="0" alt="Laughing" title="Laughing" /><br />
<br />
Edit: Feel Free to put you AC Design if you wish to help others in this challenge]]></description>
			<content:encoded><![CDATA[OK i got a challenge for you most ppl say it's impossible to beat final Zinaida on LRP oh those who, have used CETUS arms otherwise know as a cheap way. I have beaten her with dual mgs (and a pulse rifle as a hanger) with roughly 1.9k AP left. basically my challenge is to Beat her and see how much AP you have left<br />
Conditions:<br />
1. No weapon arms<br />
2. Have to beat her before she completely runs out of ammunition (not that hard to do) <img class="postimage" src="images/smilies/ermm.gif" style="vertical-align: middle;" border="0" alt="Ermm" title="Ermm" /><br />
Other than that good luck and hf <img class="postimage" src="images/smilies/bang bang.gif" style="vertical-align: middle;" border="0" alt="Bang bang" title="Bang bang" /> (seriously good luck) <img class="postimage" src="images/smilies/laughing.gif" style="vertical-align: middle;" border="0" alt="Laughing" title="Laughing" /><br />
<br />
Edit: Feel Free to put you AC Design if you wish to help others in this challenge]]></content:encoded>
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			<title><![CDATA[Armored Core V Discussion]]></title>
			<link>http://ravenrepublic.net/forums/showthread.php?tid=2851</link>
			<pubDate>Thu, 19 Jan 2012 13:51:53 +0000</pubDate>
			<guid isPermaLink="false">http://ravenrepublic.net/forums/showthread.php?tid=2851</guid>
			<description><![CDATA[Quick differences from previous AC games that I've come to notice while playing:<br />
<br />
-There are 3 damage types, KE, CE, and TE. Damage type varies per weapon. As far as I know, there are no weapons with damage combinations.<br />
<br />
-With 3 damage types, armor now comes in 3 parameters as well, with all frame parts having different KE, CE, and TE defense levels. For the demo, each part is skewed to a particular defense type, so you probably won't get a perfectly well-rounded AC frame at least in the demo, or you will but on average a lower overall defense value.<br />
<br />
-No more Primal Armor. Hooray!<br />
<br />
-Nice touch with some enemies. Your bullets actually bounce off some opponents, and the word "Ineffective" flashes on your hud. This is probably telling you that the attack type you are using is hitting your enemies' strongest armor type.<br />
<br />
-QB is there, but not as abuse-able as before and it is noticeably slower to chain QBs and you can do as much as 4-5 before you blow out.<br />
<br />
-You cannot use QB to turn anymore, thus making positioning much more important. ACs can actually out-turn other ACs again.<br />
<br />
-While boosting, turn speed becomes lower. Turning boost off makes your AC turn faster. <br />
<br />
-Boost hopping is technically back, but harder to perform as you have to manually turn off boosting during decent every time. Maybe there's an option for manual boosting as default in the controls?<br />
<br />
-Loads of new weapons. Howitzers are back, they travel faster, launch more projectiles, and actually do splash damage now.<br />
<br />
-Tanks function like tanks in AC before. Meaning, folding weapons can function on the move only with tank legs. <br />
<br />
-Folding weapons cannot be stored on the back.<br />
<br />
That's it for now. Feel free to correct me on some things or ask me questions if ever.]]></description>
			<content:encoded><![CDATA[Quick differences from previous AC games that I've come to notice while playing:<br />
<br />
-There are 3 damage types, KE, CE, and TE. Damage type varies per weapon. As far as I know, there are no weapons with damage combinations.<br />
<br />
-With 3 damage types, armor now comes in 3 parameters as well, with all frame parts having different KE, CE, and TE defense levels. For the demo, each part is skewed to a particular defense type, so you probably won't get a perfectly well-rounded AC frame at least in the demo, or you will but on average a lower overall defense value.<br />
<br />
-No more Primal Armor. Hooray!<br />
<br />
-Nice touch with some enemies. Your bullets actually bounce off some opponents, and the word "Ineffective" flashes on your hud. This is probably telling you that the attack type you are using is hitting your enemies' strongest armor type.<br />
<br />
-QB is there, but not as abuse-able as before and it is noticeably slower to chain QBs and you can do as much as 4-5 before you blow out.<br />
<br />
-You cannot use QB to turn anymore, thus making positioning much more important. ACs can actually out-turn other ACs again.<br />
<br />
-While boosting, turn speed becomes lower. Turning boost off makes your AC turn faster. <br />
<br />
-Boost hopping is technically back, but harder to perform as you have to manually turn off boosting during decent every time. Maybe there's an option for manual boosting as default in the controls?<br />
<br />
-Loads of new weapons. Howitzers are back, they travel faster, launch more projectiles, and actually do splash damage now.<br />
<br />
-Tanks function like tanks in AC before. Meaning, folding weapons can function on the move only with tank legs. <br />
<br />
-Folding weapons cannot be stored on the back.<br />
<br />
That's it for now. Feel free to correct me on some things or ask me questions if ever.]]></content:encoded>
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			<title><![CDATA[You know you've been playing too much AC when...]]></title>
			<link>http://ravenrepublic.net/forums/showthread.php?tid=2847</link>
			<pubDate>Wed, 18 Jan 2012 10:42:03 +0000</pubDate>
			<guid isPermaLink="false">http://ravenrepublic.net/forums/showthread.php?tid=2847</guid>
			<description><![CDATA[* You start seeing target locks on every person you come across. <br />
<br />
* You start calling ants and cockroaches "AMIDAs".<br />
<br />
* You ask your neighborhood mechanic how much it would cost to install an OB engine in your car's trunk.<br />
<br />
* Your notebook's back pages are covered in AC parts lists, builds and color schemes.<br />
<br />
* You start peppering your speech with AC terms, i.e "Pagod na ko, pre. Genbust na ata ako.".<br />
<br />
* You dress in clothes that reflect your staple AC's color scheme... everyday.<br />
<br />
*  You think nothing of buying several of Variable Infinity model kits just so you can recreate the AC you use in-game.<br />
<br />
* You bought a PSP just for the sole purpose of being able to play the AC Portable series.<br />
<br />
* You fake an excuse to skip work or school just so that you can go to a friend's house for some 1vs1 matches.<br />
<br />
* You mutter "Mission accomplished. Halting combat and returning to the Nest." upon heading home after work or school.<br />
<br />
* You spend three hours each night practicing against high-mobility AI opponents just so that you could effectively trounce that new member who's been rumored  to use similar tactics. <img class="postimage" src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /><br />
<br />
<br />
Feel free to add your own. <img class="postimage" src="images/smilies/laughing.gif" style="vertical-align: middle;" border="0" alt="Laughing" title="Laughing" />]]></description>
			<content:encoded><![CDATA[* You start seeing target locks on every person you come across. <br />
<br />
* You start calling ants and cockroaches "AMIDAs".<br />
<br />
* You ask your neighborhood mechanic how much it would cost to install an OB engine in your car's trunk.<br />
<br />
* Your notebook's back pages are covered in AC parts lists, builds and color schemes.<br />
<br />
* You start peppering your speech with AC terms, i.e "Pagod na ko, pre. Genbust na ata ako.".<br />
<br />
* You dress in clothes that reflect your staple AC's color scheme... everyday.<br />
<br />
*  You think nothing of buying several of Variable Infinity model kits just so you can recreate the AC you use in-game.<br />
<br />
* You bought a PSP just for the sole purpose of being able to play the AC Portable series.<br />
<br />
* You fake an excuse to skip work or school just so that you can go to a friend's house for some 1vs1 matches.<br />
<br />
* You mutter "Mission accomplished. Halting combat and returning to the Nest." upon heading home after work or school.<br />
<br />
* You spend three hours each night practicing against high-mobility AI opponents just so that you could effectively trounce that new member who's been rumored  to use similar tactics. <img class="postimage" src="images/smilies/tongue.gif" style="vertical-align: middle;" border="0" alt="Tongue" title="Tongue" /><br />
<br />
<br />
Feel free to add your own. <img class="postimage" src="images/smilies/laughing.gif" style="vertical-align: middle;" border="0" alt="Laughing" title="Laughing" />]]></content:encoded>
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			<title><![CDATA[Dual LRP: Mozart X Apollyon]]></title>
			<link>http://ravenrepublic.net/forums/showthread.php?tid=2846</link>
			<pubDate>Mon, 16 Jan 2012 22:23:49 +0000</pubDate>
			<guid isPermaLink="false">http://ravenrepublic.net/forums/showthread.php?tid=2846</guid>
			<description><![CDATA[Mozart<br />
<br />
Head: YH06-LADYB<br />
Core: CR-C98E2<br />
Arms: CR-A92XS<br />
Legs: LH07-DINGO2<br />
Booster: B03-VULTURE2<br />
FCS: CR-F73H<br />
Generator: CR-G91<br />
Radiator: ANANDA<br />
Inside: NONE<br />
Extension: CR-E92RM3 RELATION MISSILE<br />
Back Unit R: WB05M-SATYUROS MIDDLE MISSILE<br />
Back Unit L: KINNARA MICRO MISSILE<br />
Arm Unit R: CR-WR76RA RIFLE(AST)<br />
Arm Unit L: CR-WH79M2 MACHINEGUN<br />
<br />
Arm Unit R Hanger: NONE	<br />
Arm Unit L Hanger: NONE<br />
O01-ANIMO, CR-O69ES, CR-O71EC, KISSYOH, CR-O75LA, CR-O79L+, <br />
O03-CODON, CR-O86R+, <br />
<br />
color<br />
120.115.125<br />
0.0.0<br />
0.0.0<br />
200.0.0<br />
140.140.145<br />
<br />
Appollyon<br />
<br />
Head: YH12-MAYFLY<br />
Core: YC07-CRONUS hanger<br />
Arms: CR-A82SL<br />
Legs: LH06-JAGUAR<br />
Booster: B03-VULTURE2<br />
FCS: CR-F73H<br />
Generator: CR-G91<br />
Radiator: ANANDA<br />
Inside: NONE<br />
Extension: CR-E92RM3 RELATION MISSILE<br />
Back Unit R: WB01M-NYMPHE SMALL MISSILE<br />
Back Unit L: CR-WB69M SMALL MISSILE<br />
Arm Unit R: WR15S-WYVERN ENERGY SHOTGUN<br />
Arm Unit L: YWH13M-NIX MACHINEGUN<br />
<br />
Arm Unit R Hanger: WH09H-WRAITH HANDGUN<br />
Arm Unit L Hanger: WH09H-WRAITH HANDGUN<br />
O01-ANIMO, CR-O69ES, CR-O71EC, CR-O79L+, O03-CODON, O04-GOLGI, <br />
KANGI, <br />
 color<br />
140.130.95<br />
45.70.70<br />
10.25.25<br />
190.90.40<br />
110.100.70<br />
<br />
Feedback welcomed/No Troll]]></description>
			<content:encoded><![CDATA[Mozart<br />
<br />
Head: YH06-LADYB<br />
Core: CR-C98E2<br />
Arms: CR-A92XS<br />
Legs: LH07-DINGO2<br />
Booster: B03-VULTURE2<br />
FCS: CR-F73H<br />
Generator: CR-G91<br />
Radiator: ANANDA<br />
Inside: NONE<br />
Extension: CR-E92RM3 RELATION MISSILE<br />
Back Unit R: WB05M-SATYUROS MIDDLE MISSILE<br />
Back Unit L: KINNARA MICRO MISSILE<br />
Arm Unit R: CR-WR76RA RIFLE(AST)<br />
Arm Unit L: CR-WH79M2 MACHINEGUN<br />
<br />
Arm Unit R Hanger: NONE	<br />
Arm Unit L Hanger: NONE<br />
O01-ANIMO, CR-O69ES, CR-O71EC, KISSYOH, CR-O75LA, CR-O79L+, <br />
O03-CODON, CR-O86R+, <br />
<br />
color<br />
120.115.125<br />
0.0.0<br />
0.0.0<br />
200.0.0<br />
140.140.145<br />
<br />
Appollyon<br />
<br />
Head: YH12-MAYFLY<br />
Core: YC07-CRONUS hanger<br />
Arms: CR-A82SL<br />
Legs: LH06-JAGUAR<br />
Booster: B03-VULTURE2<br />
FCS: CR-F73H<br />
Generator: CR-G91<br />
Radiator: ANANDA<br />
Inside: NONE<br />
Extension: CR-E92RM3 RELATION MISSILE<br />
Back Unit R: WB01M-NYMPHE SMALL MISSILE<br />
Back Unit L: CR-WB69M SMALL MISSILE<br />
Arm Unit R: WR15S-WYVERN ENERGY SHOTGUN<br />
Arm Unit L: YWH13M-NIX MACHINEGUN<br />
<br />
Arm Unit R Hanger: WH09H-WRAITH HANDGUN<br />
Arm Unit L Hanger: WH09H-WRAITH HANDGUN<br />
O01-ANIMO, CR-O69ES, CR-O71EC, CR-O79L+, O03-CODON, O04-GOLGI, <br />
KANGI, <br />
 color<br />
140.130.95<br />
45.70.70<br />
10.25.25<br />
190.90.40<br />
110.100.70<br />
<br />
Feedback welcomed/No Troll]]></content:encoded>
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			<title><![CDATA[Magnet]]></title>
			<link>http://ravenrepublic.net/forums/showthread.php?tid=2845</link>
			<pubDate>Mon, 16 Jan 2012 13:16:47 +0000</pubDate>
			<guid isPermaLink="false">http://ravenrepublic.net/forums/showthread.php?tid=2845</guid>
			<description><![CDATA[<span style="font-weight: bold;">Magnet</span><br />
by Immaterial<br />
 <br />
“I-I l-like you! E-ever since I…I…w-want to know more a—about, y-y-y-yyou, I…”<br />
<br />
I let out a sigh. No, this won’t do. Crossing my arms across my chest, I shook my head in disappointment before adjusting my glasses. And she frowned at that with a look of defeat on her face. She shrunk back from me as she looked down at an uninteresting part of the floor, blushing like mad. I forced a smile as I reached for her, patting her on her head despite she being taller than me. Her long hair getting ruffled under my hand. At that, she gave a pout a contrast to the furious blush on her cheeks. I couldn’t help but giggle at the look on her face.<br />
<br />
“I-its not my fault! I’m not used to this. Stop laughing at me!”<br />
<br />
Well, not like I can’t help it. She just looks so adorable that it was impossible not to. I apologized to her but the shaking in my voice didn’t seem to convince her as her face was now a full pout. Her eyes narrowed at me before sighing again. <br />
<br />
“I wanted you to help me, not laugh at me.” <br />
<br />
I know I know, I nodded my head at that. Far for me to be the reason she will be discouraged with what she wanted to do. To be honest, I was surprised she asked me for help and how I was willing to give it to her. Well, maybe because it was so rare for her to be honest. As her friend since childhood, I knew how she was. How hard it was for her to express herself, almost always prompting to act the opposite of what she meant. I guess that’s why she stuck with me as I usually understood what she means. That expression of hers of having found someone who understands her will be forever etched in my mind.<br />
<br />
She called my name, shaking me out of my reveries.<br />
<br />
“Are you daydreaming again?”<br />
<br />
No I wasn’t, I tried to lie, shaking my head as I did. I giggled nervously as I placed a hand on my cheek. A habit of mine. <br />
<br />
“Well your nose is bleeding again. And keep your glasses on please. “ She handed me a box of tissues, “Whenever you remove them, blood seems to follow.”<br />
<br />
Blinking, I put my glasses back on, unaware I took them off and accepted the box of tissues she handed me. I thanked her as I wipe the blood off my nose. <br />
<br />
“We know you are an anemic, so try not to keep doing this to yourself.”<br />
<br />
Waving a finger, she started to lecture me about my own health. I could only smile at that but it vanished when she stopped. My expression turned to one of concern when she started to speak once more.<br />
<br />
“Maybe I just can’t do this after all.”<br />
<br />
What was she saying I told her. I gave her one of my disarming smiles as I tried to encourage her. We have both been working hard on this, well mostly her, I believe. All I did was push her along. I did my best to support her anyway I can. And for me, I just can’t help enjoy watching her when she was all focused on what she wanted to do. Especially when she was all flustered doing something she wasn’t used to but still will do it, with her own sheer willpower. I could never forget how she looked like every time. <br />
<br />
I blinked as she grabbed on to my wrist.<br />
<br />
“Don’t take off your glasses, please.”<br />
<br />
I could only nod, a furious blush making itself known on my cheeks as I felt her touch on me. Her eyes also seemed to be boring right through me. My whole body felt weak at that stare, thankfully she let me go, once more sighing. Her brow furrowed as she closed her eyes, deep in thought.<br />
<br />
“I still don’t know how I will do this. I get so nervous.”<br />
<br />
I stared at her worriedly as I tried to think of what to say. I really didn’t like it when her face has that kind of expression. I don’t want her looking sad or depressed. My face brightened up as an idea came to me. My suggestion was she bring along a gift, something like maybe a bento or cookies, to at least ease her up and it provided a topic for conversation. That would help reduce her nervousness, right? <br />
<br />
“But I can’t cook nor bake…”<br />
<br />
I only giggled at that. Teaching her would be easy, I reassured her. It took a bit of convincing on my part but she gave in. And we found ourselves in our kitchen, me teaching her what I knew. She opted for cookies and we both knew that person would like that. Still, she wasn’t kidding that she didn’t know anything about baking. It actually took quite a bit of my effort to actually get her to learn but we managed somehow. I just couldn’t give up, not when she had that look again. Her look of determination was all I needed to keep on pushing on as well. <br />
<br />
“I did it!”<br />
<br />
And of course, that look of triumph on her face was something I adored much more. I smiled, mirroring hers. My thoughts wandered to how she will be doing what she wanted. I knew she won’t have any problems now. She would offer the cookies, smiling at that person and get to say what she wanted to. If it were me, I wouldn’t need the cookies, only her smile was enough. That smile on her lips, lips I’ve often wondered how they tasted. How would it feel with my lips pressing on hers and my hands moving off their own accord and—<br />
<br />
She called my name as she held out a box of tissues at me, concern written on her face.<br />
<br />
“Mou. Are you okay? You seem to be on a roll today.”<br />
<br />
Unfortunately, I was but I couldn’t tell her that. I just giggled nervously as I took the box from her. Wiping my nose as I did, I tried to calm myself down. I couldn’t let her be too worried about me, even if  I enjoyed the attention from her a lot.  <br />
<br />
“I think, I can do this now. With this.” <br />
<br />
She held up the paper bag she had placed the cookies she had baked in. That determined look on her face once more. Turning to me, she smiled disarmingly, that one smile that made me stare. It was that smile she did when we first met. <br />
<br />
That smile I kept in my heart. <br />
<br />
That smile I loved.<br />
<br />
Loved. I wanted to tell her that but I knew, it would change everything. And I didn’t want that. I am happy with the way things are. I don’t want to lose anything. <br />
<br />
“Well um… Thank you.” <br />
<br />
Her voice jolted me out of my reveries. I blinked as she fidgeted a bit, blushing slightly.<br />
<br />
“I mean it, thank you for everything.”<br />
<br />
She smiled once more. <br />
<br />
That same disarming smile. <br />
<br />
And I felt myself lose control at that. All semblance of control melted away and I felt myself throwing my arms around her as my own lips seek hers. I closed my eyes as our lips met. My whole body felt warmer as I savored the contact but that sensation shook me back to reality. The reality of what I had just done. <br />
<br />
My eyes opened wide as I broke of our kiss. I couldn’t help but apologize immediately and turn away from her gaze; my own cheeks burning. I just had done something that would risk everything I have. <br />
<br />
Everything I loved.<br />
<br />
“Wait. Wait I said!” <br />
<br />
I heard her say as I turned away from her. I pretended not to hear. I wanted to run away. But any will I had to do what I intended to do vanished when she grabbed me by the wrist, not letting me go. My body felt even more limp when her hands rested on my shoulders and she turned me to face her. The impulse not to look at her made itself known as I did so.<br />
<br />
“Why?” She asked me. Her voice filled with concern mixed with a hint of urgency.<br />
<br />
Why what? Her question rang in my mind as I tried to find answers. Why did I want to kiss you? It was because I love you. Why did I do what I did? I don’t know, I shouldn’t have lost control. Why did I want to get away? Because I was afraid. I did the worst possible thing I could ever do.<br />
<br />
“Why didn’t you say anything?” She asked again, right before she held me in a crushing hug. <br />
<br />
I blinked at that. The question was so unexpected but I didn’t really have any chance to think, even more when she gave me a kiss of her own, a deep possessing one. My legs felt weak by the manner on how she did so, so much I felt them gave way. I cringed at the pain when I felt my back hit the kitchen wooden floor but the sensation was forgotten when I looked up at her. Her frame was shaking and tears were streaming down the sides of her face. <br />
<br />
“Idiot. Idiot. You idiot.” She muttered between sobs. Her frame was shivering more now. “I thought, I thought…”<br />
<br />
The look of anguish on her face pained me, very much. All I could do was reach for her, my hand on her cheek. She closed her eyes at the sensation of my palm on her skin.<br />
<br />
”I…I thought I was the only one…” She whispered as she tried to calm herself down, “Who felt that way. Idiot. You idiot.”<br />
<br />
It was then she leaned down and started to sob on my shoulder. The only thing I could do was embrace her as tight as I could. At that moment, I was made aware of how she was suffering as well, all because of my own weakness. <br />
<br />
“You ruined our first kiss you know.” I heard her whisper in my ear.  <br />
<br />
And I could only blush at that especially when she leaned back to look at me with a smile on her face. She giggled at my expression I had on.<br />
<br />
A pause.<br />
<br />
“S-Should we do it again?” She finally said as her own cheeks flushed crimson.   <br />
<br />
I could only nod. There was nothing else I could do. Any resistance and doubts all but vanished when she started to lean closer to me. My eyes closed involuntarily as I waited for that sensation, that feeling of her lips on my own. I knew it won’t be the same as before and certainly not like any of my daydreams. <br />
<br />
I gasped inwardly when our lips met. A warm feeling coursed through my frame as I tasted her lips, sending shivers across my frame which left me weak. So weak that the only option was to surrender to the sensations. I dimly felt one of her hands moving all over my frame while the other was searching for my own hand, grasping it tightly as she slipped her tongue into my mouth, meeting with mine. A moan escaped my lips as our tongues danced, passionately, lovingly, till we broke of our kiss, trying to catch each other’s breath. A hungry look with a healthy tinge of crimson on our faces as we disengaged. <br />
<br />
“I…I…w-want to…” She started to say as she grasped my hand tighter while her other gingerly rested on my thigh, seemingly to be stuck in place, a bit shaky.<br />
<br />
“I’m home!”<br />
<br />
A cheery familiar voice came from the door, echoing across the room. Both of us panicking as we tried to look as normal as we could, shifting ourselves to a sitting position, facing opposite each other.<br />
<br />
“I’m home! Eh? What are the two of you doing on the floor?”<br />
<br />
Nothing I reassured my sister and thankfully, she seemed to be satisfied with that. She just shrugged and walked upstairs in direction of her room. Hopefully, she didn’t notice anything. I sighed in relief but blinked as I felt a hand grasped my own. I turned to face her, blushing slightly as our eyes met.<br />
<br />
“I love you.” She whispered, just loud enough for me to hear. <br />
<br />
I couldn’t help but smile. Looks like things will be different from now on. I grasped her hand tighter on my own, not wanting to let go.<br />
<br />
<span style="font-style: italic;">I love you too.<br />
</span><br />
~+~<br />
<br />
End]]></description>
			<content:encoded><![CDATA[<span style="font-weight: bold;">Magnet</span><br />
by Immaterial<br />
 <br />
“I-I l-like you! E-ever since I…I…w-want to know more a—about, y-y-y-yyou, I…”<br />
<br />
I let out a sigh. No, this won’t do. Crossing my arms across my chest, I shook my head in disappointment before adjusting my glasses. And she frowned at that with a look of defeat on her face. She shrunk back from me as she looked down at an uninteresting part of the floor, blushing like mad. I forced a smile as I reached for her, patting her on her head despite she being taller than me. Her long hair getting ruffled under my hand. At that, she gave a pout a contrast to the furious blush on her cheeks. I couldn’t help but giggle at the look on her face.<br />
<br />
“I-its not my fault! I’m not used to this. Stop laughing at me!”<br />
<br />
Well, not like I can’t help it. She just looks so adorable that it was impossible not to. I apologized to her but the shaking in my voice didn’t seem to convince her as her face was now a full pout. Her eyes narrowed at me before sighing again. <br />
<br />
“I wanted you to help me, not laugh at me.” <br />
<br />
I know I know, I nodded my head at that. Far for me to be the reason she will be discouraged with what she wanted to do. To be honest, I was surprised she asked me for help and how I was willing to give it to her. Well, maybe because it was so rare for her to be honest. As her friend since childhood, I knew how she was. How hard it was for her to express herself, almost always prompting to act the opposite of what she meant. I guess that’s why she stuck with me as I usually understood what she means. That expression of hers of having found someone who understands her will be forever etched in my mind.<br />
<br />
She called my name, shaking me out of my reveries.<br />
<br />
“Are you daydreaming again?”<br />
<br />
No I wasn’t, I tried to lie, shaking my head as I did. I giggled nervously as I placed a hand on my cheek. A habit of mine. <br />
<br />
“Well your nose is bleeding again. And keep your glasses on please. “ She handed me a box of tissues, “Whenever you remove them, blood seems to follow.”<br />
<br />
Blinking, I put my glasses back on, unaware I took them off and accepted the box of tissues she handed me. I thanked her as I wipe the blood off my nose. <br />
<br />
“We know you are an anemic, so try not to keep doing this to yourself.”<br />
<br />
Waving a finger, she started to lecture me about my own health. I could only smile at that but it vanished when she stopped. My expression turned to one of concern when she started to speak once more.<br />
<br />
“Maybe I just can’t do this after all.”<br />
<br />
What was she saying I told her. I gave her one of my disarming smiles as I tried to encourage her. We have both been working hard on this, well mostly her, I believe. All I did was push her along. I did my best to support her anyway I can. And for me, I just can’t help enjoy watching her when she was all focused on what she wanted to do. Especially when she was all flustered doing something she wasn’t used to but still will do it, with her own sheer willpower. I could never forget how she looked like every time. <br />
<br />
I blinked as she grabbed on to my wrist.<br />
<br />
“Don’t take off your glasses, please.”<br />
<br />
I could only nod, a furious blush making itself known on my cheeks as I felt her touch on me. Her eyes also seemed to be boring right through me. My whole body felt weak at that stare, thankfully she let me go, once more sighing. Her brow furrowed as she closed her eyes, deep in thought.<br />
<br />
“I still don’t know how I will do this. I get so nervous.”<br />
<br />
I stared at her worriedly as I tried to think of what to say. I really didn’t like it when her face has that kind of expression. I don’t want her looking sad or depressed. My face brightened up as an idea came to me. My suggestion was she bring along a gift, something like maybe a bento or cookies, to at least ease her up and it provided a topic for conversation. That would help reduce her nervousness, right? <br />
<br />
“But I can’t cook nor bake…”<br />
<br />
I only giggled at that. Teaching her would be easy, I reassured her. It took a bit of convincing on my part but she gave in. And we found ourselves in our kitchen, me teaching her what I knew. She opted for cookies and we both knew that person would like that. Still, she wasn’t kidding that she didn’t know anything about baking. It actually took quite a bit of my effort to actually get her to learn but we managed somehow. I just couldn’t give up, not when she had that look again. Her look of determination was all I needed to keep on pushing on as well. <br />
<br />
“I did it!”<br />
<br />
And of course, that look of triumph on her face was something I adored much more. I smiled, mirroring hers. My thoughts wandered to how she will be doing what she wanted. I knew she won’t have any problems now. She would offer the cookies, smiling at that person and get to say what she wanted to. If it were me, I wouldn’t need the cookies, only her smile was enough. That smile on her lips, lips I’ve often wondered how they tasted. How would it feel with my lips pressing on hers and my hands moving off their own accord and—<br />
<br />
She called my name as she held out a box of tissues at me, concern written on her face.<br />
<br />
“Mou. Are you okay? You seem to be on a roll today.”<br />
<br />
Unfortunately, I was but I couldn’t tell her that. I just giggled nervously as I took the box from her. Wiping my nose as I did, I tried to calm myself down. I couldn’t let her be too worried about me, even if  I enjoyed the attention from her a lot.  <br />
<br />
“I think, I can do this now. With this.” <br />
<br />
She held up the paper bag she had placed the cookies she had baked in. That determined look on her face once more. Turning to me, she smiled disarmingly, that one smile that made me stare. It was that smile she did when we first met. <br />
<br />
That smile I kept in my heart. <br />
<br />
That smile I loved.<br />
<br />
Loved. I wanted to tell her that but I knew, it would change everything. And I didn’t want that. I am happy with the way things are. I don’t want to lose anything. <br />
<br />
“Well um… Thank you.” <br />
<br />
Her voice jolted me out of my reveries. I blinked as she fidgeted a bit, blushing slightly.<br />
<br />
“I mean it, thank you for everything.”<br />
<br />
She smiled once more. <br />
<br />
That same disarming smile. <br />
<br />
And I felt myself lose control at that. All semblance of control melted away and I felt myself throwing my arms around her as my own lips seek hers. I closed my eyes as our lips met. My whole body felt warmer as I savored the contact but that sensation shook me back to reality. The reality of what I had just done. <br />
<br />
My eyes opened wide as I broke of our kiss. I couldn’t help but apologize immediately and turn away from her gaze; my own cheeks burning. I just had done something that would risk everything I have. <br />
<br />
Everything I loved.<br />
<br />
“Wait. Wait I said!” <br />
<br />
I heard her say as I turned away from her. I pretended not to hear. I wanted to run away. But any will I had to do what I intended to do vanished when she grabbed me by the wrist, not letting me go. My body felt even more limp when her hands rested on my shoulders and she turned me to face her. The impulse not to look at her made itself known as I did so.<br />
<br />
“Why?” She asked me. Her voice filled with concern mixed with a hint of urgency.<br />
<br />
Why what? Her question rang in my mind as I tried to find answers. Why did I want to kiss you? It was because I love you. Why did I do what I did? I don’t know, I shouldn’t have lost control. Why did I want to get away? Because I was afraid. I did the worst possible thing I could ever do.<br />
<br />
“Why didn’t you say anything?” She asked again, right before she held me in a crushing hug. <br />
<br />
I blinked at that. The question was so unexpected but I didn’t really have any chance to think, even more when she gave me a kiss of her own, a deep possessing one. My legs felt weak by the manner on how she did so, so much I felt them gave way. I cringed at the pain when I felt my back hit the kitchen wooden floor but the sensation was forgotten when I looked up at her. Her frame was shaking and tears were streaming down the sides of her face. <br />
<br />
“Idiot. Idiot. You idiot.” She muttered between sobs. Her frame was shivering more now. “I thought, I thought…”<br />
<br />
The look of anguish on her face pained me, very much. All I could do was reach for her, my hand on her cheek. She closed her eyes at the sensation of my palm on her skin.<br />
<br />
”I…I thought I was the only one…” She whispered as she tried to calm herself down, “Who felt that way. Idiot. You idiot.”<br />
<br />
It was then she leaned down and started to sob on my shoulder. The only thing I could do was embrace her as tight as I could. At that moment, I was made aware of how she was suffering as well, all because of my own weakness. <br />
<br />
“You ruined our first kiss you know.” I heard her whisper in my ear.  <br />
<br />
And I could only blush at that especially when she leaned back to look at me with a smile on her face. She giggled at my expression I had on.<br />
<br />
A pause.<br />
<br />
“S-Should we do it again?” She finally said as her own cheeks flushed crimson.   <br />
<br />
I could only nod. There was nothing else I could do. Any resistance and doubts all but vanished when she started to lean closer to me. My eyes closed involuntarily as I waited for that sensation, that feeling of her lips on my own. I knew it won’t be the same as before and certainly not like any of my daydreams. <br />
<br />
I gasped inwardly when our lips met. A warm feeling coursed through my frame as I tasted her lips, sending shivers across my frame which left me weak. So weak that the only option was to surrender to the sensations. I dimly felt one of her hands moving all over my frame while the other was searching for my own hand, grasping it tightly as she slipped her tongue into my mouth, meeting with mine. A moan escaped my lips as our tongues danced, passionately, lovingly, till we broke of our kiss, trying to catch each other’s breath. A hungry look with a healthy tinge of crimson on our faces as we disengaged. <br />
<br />
“I…I…w-want to…” She started to say as she grasped my hand tighter while her other gingerly rested on my thigh, seemingly to be stuck in place, a bit shaky.<br />
<br />
“I’m home!”<br />
<br />
A cheery familiar voice came from the door, echoing across the room. Both of us panicking as we tried to look as normal as we could, shifting ourselves to a sitting position, facing opposite each other.<br />
<br />
“I’m home! Eh? What are the two of you doing on the floor?”<br />
<br />
Nothing I reassured my sister and thankfully, she seemed to be satisfied with that. She just shrugged and walked upstairs in direction of her room. Hopefully, she didn’t notice anything. I sighed in relief but blinked as I felt a hand grasped my own. I turned to face her, blushing slightly as our eyes met.<br />
<br />
“I love you.” She whispered, just loud enough for me to hear. <br />
<br />
I couldn’t help but smile. Looks like things will be different from now on. I grasped her hand tighter on my own, not wanting to let go.<br />
<br />
<span style="font-style: italic;">I love you too.<br />
</span><br />
~+~<br />
<br />
End]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[What's in La Salle?]]></title>
			<link>http://ravenrepublic.net/forums/showthread.php?tid=2842</link>
			<pubDate>Sat, 14 Jan 2012 07:13:12 +0000</pubDate>
			<guid isPermaLink="false">http://ravenrepublic.net/forums/showthread.php?tid=2842</guid>
			<description><![CDATA[I'm planning to go to La Salle (PSM-MGT) for college but I don't know anyone from La Salle that could give me a heads-up.<br />
<br />
Here are my reasons for picking La Salle:<br />
1) They have a Dual-Degree Program (LIA-COM, COM-COM, ARTS-BUS)<br />
<br />
2) I already know the neighborhood since it's near my mom's-side-of-the-family's residence<br />
<br />
3) It's pretty near<br />
<br />
4)I want to be part of a prestigious school and in the same time be <span style="font-style: italic;">sort of</span> labelled as the underdog. (Mostly because of the Ateneo vs. La Salle thing, Ateneans are labelled as mayabang and Lasallites are labelled as bobo.) aka. Be judged as an individual, not as an alumna<br />
<br />
5) If what they say about DLSU is true (that it's more laid-back), then there's a possibility I can join more non-academic activities.<br />
<br />
So...Guys, what's it like in La Salle~?]]></description>
			<content:encoded><![CDATA[I'm planning to go to La Salle (PSM-MGT) for college but I don't know anyone from La Salle that could give me a heads-up.<br />
<br />
Here are my reasons for picking La Salle:<br />
1) They have a Dual-Degree Program (LIA-COM, COM-COM, ARTS-BUS)<br />
<br />
2) I already know the neighborhood since it's near my mom's-side-of-the-family's residence<br />
<br />
3) It's pretty near<br />
<br />
4)I want to be part of a prestigious school and in the same time be <span style="font-style: italic;">sort of</span> labelled as the underdog. (Mostly because of the Ateneo vs. La Salle thing, Ateneans are labelled as mayabang and Lasallites are labelled as bobo.) aka. Be judged as an individual, not as an alumna<br />
<br />
5) If what they say about DLSU is true (that it's more laid-back), then there's a possibility I can join more non-academic activities.<br />
<br />
So...Guys, what's it like in La Salle~?]]></content:encoded>
		</item>
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