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AC Design or, building a killer.

This is where it all begins. Building an AC can either make or break winning. That said, designing itself is a complex process, it's more than just slapping parts on and seeing how well they look together, a point even more underlined in Nexus and later, where tuning is present. First, you have to have at least an idea of what you want and where you want to go with your AC. Simply playing around and switching parts one by one will most likely not birth an effective AC, because statistics have to taken into account when looking at parts to use. Part synergy, or how they work together, must be also gauged. Useability, both technically and aesthetically speaking, must be considered. There are a lot of other factors left to know and understand, but these can be learned through practice. The basic information people must know is that designing takes time, and it takes a lot of patience.

Frame Parts


Head

Core

Arms

Legs

Attacking Parts (not present in all games)


FCS

Back Weapon

Left Arm Weapon

Right Arm Weapon

Hanger Weapon

Specific Parts (not present in all games)


Inside Part

Extensions

Optional Part

Motive Parts (not present in all games)


Booster

Generator

Radiator

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Page last modified on July 26, 2008, at 09:49 PM