Current time: 05-20-2024, 08:12 PM
Applied fighting game methodology thru the observation of guilty gear et al.
#1
Just opened this thread so that fighting game enthusiasts exchange info on their diff styles in thier fav games.

leme just start by describing some of my basic styles and routines in general when tackling fighting games.

Reaction vs Anticipation: in fighting games, battles are usually won by how well you react to your oppenents movements(counterattack), but the skills you need to posses in order to react correctly to EVERY move your oppenent dishes out is usually pretty daunting..

Then theres the requisite of this: a good reaction time, knowing how to counter and when is just half of the equation, the actual reacting to the oppponents movement is the other(usually hard when your countering a fast move), yet reacting perfectly you will have 100% chance of winning(but by then you've just memorized all the moves of every char and all thier properties).. there's actually is a method to do this more easily, that is to anticipate the next move(not to be confused with memorizing your opponents move), the way this is achieved is to dictate(another mind game implement) the pace of the battle and leave your opponent with few moves to counter with(counter-counter)..

A basic example for this is, in SF2: throwing fireballs at you opponent will leave them usually with the only option to retaliate- jump over the projectile then attack, in which case you'll couter with a rising attack(eg. dragon puch)..

More to add when I've got the time, feel free to add your techs here..
This is also a punishment for you.
You will be the defender of justice and wear a mask forever,
you won't be able to live as yourself.
You will sacrifice all your happiness for the world.. Eternally..
(Last words to Zero - Lelouch Vi Britania)
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Messages In This Thread
Applied fighting game methodology thru the observation of guilty gear et al. - by Doom Trigger - 02-24-2008, 11:50 PM
RE: Fighting games technically - by Grim - 02-25-2008, 12:47 AM
RE: Fighting games technically - by AppleHead - 02-25-2008, 03:21 AM
RE: Fighting games technically - by Serene - 02-25-2008, 07:56 AM
RE: Fighting games technically - by Doom Trigger - 02-25-2008, 11:47 AM
RE: Fighting games technically - by Doom Trigger - 02-25-2008, 11:09 PM
RE: Fighting games technically - by AppleHead - 02-26-2008, 03:04 AM
RE: Fighting games technically - by AEA1 - 02-26-2008, 03:23 AM
RE: Fighting games technically - by Doom Trigger - 02-26-2008, 05:48 PM
RE: Fighting games technically - by Doom Trigger - 02-26-2008, 11:15 PM
RE: Fighting games technically - by AEA1 - 02-27-2008, 11:15 PM
RE: Fighting games technically - by AppleHead - 02-28-2008, 01:31 AM
RE: Fighting games technically - by Doom Trigger - 02-28-2008, 07:48 AM
RE: Fighting games technically - by AppleHead - 02-28-2008, 11:05 AM
RE: Fighting games technically - by Sforza - 02-28-2008, 10:43 PM
RE: Fighting games technically - by AppleHead - 02-29-2008, 02:09 PM
RE: Fighting games technically - by Doom Trigger - 02-28-2008, 01:09 PM
RE: Fighting games technically - by NiX - 02-28-2008, 02:31 PM
RE: Fighting games technically - by Doom Trigger - 02-28-2008, 02:50 PM
RE: Fighting games technically - by NiX - 02-28-2008, 04:10 PM
RE: Fighting games technically - by Doom Trigger - 02-29-2008, 10:17 AM
RE: Fighting games technically - by AEA1 - 03-01-2008, 06:24 AM
RE: Fighting games technically - by Doom Trigger - 03-01-2008, 11:06 AM
RE: Fighting games technically - by Sforza - 03-02-2008, 01:03 AM
RE: Fighting games technically - by Doom Trigger - 03-02-2008, 08:42 AM
RE: Fighting games technically - by Grim - 03-02-2008, 09:39 AM
RE: Fighting games technically - by Doom Trigger - 03-02-2008, 12:09 PM

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