11-13-2010, 11:47 PM
To answer a few questions, feel free to discuss any changes you want to see. As for MG's, I already figured out how to reduce the spread and remove that lefty MG de-buff (where it spreads more than its right counterpart). Also, SYLPH has the highest velocity of MG's, then NIX and 69M. Also, NIX has the tightest potential spread, but its rate of fire destroys its accuracy (especially at ranges). I already have a balanced MG set in the making and you'll get to see it soon.
Shotguns do need a velocity boost, but also the all need the bullet gfx that shoots 8 buckshots instead of the 6 that most SG's have; a WS window would help too. Also, the two ammo clip thing messes them up, as they were pretty sweet in SLAC if I must say so...
In order to show hidden stats, I'd have to mess with the SLUS file and do a bunch of ASM, and find a way to express all those hidden stats and I really don't know how to go about doing that... For instance, aim accuracy is a 16 bit expression that I can't make heads or tails of! Tracking, velocity, range, and bullet spray are all like this. So yeah, that's a no go...
@ J.E. Magog
I'll try to get a prelim video up within a week or two (though I won't be able to vouch for the quality...)
Shotguns do need a velocity boost, but also the all need the bullet gfx that shoots 8 buckshots instead of the 6 that most SG's have; a WS window would help too. Also, the two ammo clip thing messes them up, as they were pretty sweet in SLAC if I must say so...
In order to show hidden stats, I'd have to mess with the SLUS file and do a bunch of ASM, and find a way to express all those hidden stats and I really don't know how to go about doing that... For instance, aim accuracy is a 16 bit expression that I can't make heads or tails of! Tracking, velocity, range, and bullet spray are all like this. So yeah, that's a no go...
@ J.E. Magog
I'll try to get a prelim video up within a week or two (though I won't be able to vouch for the quality...)