Current time: 06-02-2024, 03:51 PM
LR: Modifying ACLR
stats not seen in-game, and other useful not-so well know info
Fantastic job! Thank you so much for all this. It's funny that even UA's hidden stats are totally out there. :d
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Yeah, thanks!

Oh... and look how the GOAT is like, one of the least durable. Useless piece of fucking chickenshit leg!
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@Goat

so that's why your name is Goat. 'cause the legs are lame, i see. you'd probably be better off naming yourself "Icurus,' though...
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It's just merely coincidental. This and that leg aren't really related. LOL
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can you find out how many ammo each core anti missile system has?
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each one has 500 ammo (which should NEVER run out in actual battle...)
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Necro'd
btw can the speed cap be tweaked? iirc the fastest ACs that can be built in LR only went 800+
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No man, keep it 863, IT'S TRADITION! You can technically make an AC go faster tho, through the power of parry blades.
Fuck protoss.
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any faster and you'll be playin AC4 - not good
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No I'm just curious about the real top speed they can reach and not just the flat 863kph. I have yet to see a combat worthy ACLR that can go 863.
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If they're still using the same physics engine as NX (Which I suspect From did), then the max speed can be 1000+++ as demonstrated by the walking glitch in NX (skip to 0:52 to see the glitch I'm talking about):



However, they already removed that glitch since NB so I don't know, but I'm pretty sure that 863 kp/h max top speed is not hard coded.
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What is all of this information about? Im interested to know, please respond.
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Adiyel has, as far as I can tell, been trying to hex-edit the Last Raven game data in order to change in-game part stats.
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how do you do that? is it through some kind of code breaker or action replay?

I wouldnt mind changing the stats on some of the parts in Last Raven Portable, if possible.
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Nah, I don't think this was achieved through any codebreaker or action replay Smile
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