05-17-2011, 07:47 AM
(This post was last modified: 05-17-2011, 08:00 AM by Lord_Leperman.)
Just made an excel sheet with the numbers with pictures of parts. Mostly balance ideas for Gens, Rads, and Boosters. We've pretty much finished Gens and we're currently working on Rads, which is very boring to balance. Boosters, we're still thinking of how to give a niche for each one.
Essentially for Gens, we aim to create three basic archetypes of generators for three different weight classes:
Low weight (relative to weight class), low heat, low cap, but low refresh = LOTUS (light) MAGNOLIA (mid) FUDOH (heavy)
Mid weight, Mid heat, mid cap, mid refresh = G78 (light) G91 (mid) KUJAKU (heavy)
High weight, high heat, High cap, high refresh = KONGOH (light) G84P (mid) ORCHID (heavy)
G69 is the odd one out, we just put that as an entry level generator with really light weight and almost low calorific value.
The weight, heat, cap, and refresh are relative to their weight class respectively.
Anyway, these are just preliminary balance ideas. Heck, you can't balance gens without considering rads and boosters, so now I feel From's pain when people keep telling them to balance their game. This shit is really hard.
EDIT: I could switch around the framework, like make the whole thing linear. As weight increases, so does refresh, battery cap, and calorific value. Same goes for radiators. What do you think?
Essentially for Gens, we aim to create three basic archetypes of generators for three different weight classes:
Low weight (relative to weight class), low heat, low cap, but low refresh = LOTUS (light) MAGNOLIA (mid) FUDOH (heavy)
Mid weight, Mid heat, mid cap, mid refresh = G78 (light) G91 (mid) KUJAKU (heavy)
High weight, high heat, High cap, high refresh = KONGOH (light) G84P (mid) ORCHID (heavy)
G69 is the odd one out, we just put that as an entry level generator with really light weight and almost low calorific value.
The weight, heat, cap, and refresh are relative to their weight class respectively.
Anyway, these are just preliminary balance ideas. Heck, you can't balance gens without considering rads and boosters, so now I feel From's pain when people keep telling them to balance their game. This shit is really hard.
EDIT: I could switch around the framework, like make the whole thing linear. As weight increases, so does refresh, battery cap, and calorific value. Same goes for radiators. What do you think?